Abra o console com a tecla ‘ dentro do jogo para executar os comandos
Insira rcon na frente para executar.
Comandos do Lado do Cliente | Descrição |
---|---|
ah 1 | Ativa/Desativa a Ajuda Automática (fornece mensagens de dica ao jogador durante o jogo) – Configuração de 1 = ‘ligado’ e 0 = ‘desligado’. |
cl_observercrosshair 1 | Defina como ‘1’ para habilitar a mira no modo Observador, ‘0’ para desabilitar. |
dm 1 | Ativa/Desativa a exibição das informações do mapa após carregar um novo mapa – Configuração de 1 = ‘ligado’ e 0 = ‘desligado’. |
cl_hidefrags 0 | Ativa/Desativa ocultar os placares de todos, exceto o seu – Configuração de 1 = ‘ligado’ e 0 = ‘desligado’. |
drawradar | Ativa o radar. |
fastsprites 0 | Define a complexidade das partículas de fumaça da granada – O intervalo é de 0 a 2, sendo 0 o que mais se parece com fumaça real. |
hud_centerid 0 | Ativa/Desativa o alinhamento do texto de auto-ID no centro da tela – Configuração de 1 = ‘ligado’ e 0 = ‘desligado’. |
lefthand 0 | Ativa/Desativa o uso de armas na mão esquerda – Configuração de 1 = ‘ligado’ e 0 = ‘desligado’. |
listmaps | Lista os mapas disponíveis no servidor para os quais o cliente pode votar – o administrador do servidor especifica quais mapas são listados editando o arquivo mapcycle.txt. |
max_shells 300 | Define o número de cartuchos visíveis ao mesmo tempo (0-500). |
max_smokepuffs 300 | Define o número de nuvens de fumaça visíveis ao mesmo tempo (0-500). |
nightvision | Vincule isso a uma tecla para alternar o uso dos óculos de visão noturna. |
rate 2500 | Define a quantidade de dados/informações que você recebe do servidor ao qual está conectado – para uma conexão de 14,4, defina sua taxa para 1500 – conexão de 33,6k use 3000 – modem de 56k use 3500 – ISDN deve ser 5000 – todas as conexões mais rápidas que isso devem estar entre 5000 e 9999. |
setinfo vgui_menus 1 | Ativa/Desativa o menu VGUI – Configuração de 1 = ‘ligado’ e 0 = ‘desligado’. |
timeleft | Informa quanto tempo resta no mapa atual. |
votemap | Permite ao cliente votar em um mapa específico. |
Comandos do Servidor | Tarefa | Descrição |
---|---|---|
rcon_password password | Alterar Senha do RCON | Substitua ‘password’ pela senha do servidor RCON para ter acesso a todos os comandos RCON. |
changelevel map_name | Alterar Nível | Este comando permite que você mude o mapa. |
users | Status | Lista os nomes dos jogadores atuais com id e wonid. |
kick name | Expulsar Jogador por Nome | Se você precisar expulsar um jogador, substitua ‘name’ pelo nome do jogador. |
kick #number | Expulsar Jogador por ID | Se você precisar expulsar um jogador, substitua ‘number’ pelo número do jogador. |
banid time #number | Banir Jogador por ID | Se você precisar banir um jogador, substitua ‘time’ pelo tempo que deseja banir e ‘number’ pelo número do jogador. |
sv_password password | Senha do Servidor | Para proteger o servidor com senha, substitua ‘password’ pela senha do jogo. |
sv_restart time | Reiniciar Jogo | Reinicia o jogo, os pontos das duas equipes são redefinidos, assim como o dinheiro. Substitua ‘time’ por um valor de até 10. |
sv_restartround time | Reiniciar Rodada | Reinicia a rodada, substitua ‘time’ por um valor de até 10. |
mp_friendlyfire number | Tiro Amigo | Substitua ‘number’ por 1 para ativar o tiro amigo ou 0 para desativá-lo. |
mp_forcechasecam number | Câmera de Perseguição Forçada | Substitua ‘number’ por 1 para ativar o modo de câmera de perseguição ou 0 para desativá-lo. |
mp_roundlimit number | Limite de Rodadas | Substitua ‘number’ pela quantidade de rodadas antes da mudança de nível. |
mp_roundtime number | Duração da Rodada | Substitua ‘number’ por um tempo em minutos – normalmente 5 (permitidos de 3 a 15 minutos). |
mp_timelimit number | Limite de Tempo | Substitua ‘number’ pelo tempo em minutos para cada mapa – 0 = sem limite de tempo. |
say text | Enviar mensagem pelo servidor | Envia uma mensagem do administrador do servidor para a tela que todos os jogadores podem ler. Substitua ‘text’ pela mensagem. |
cm_say @@r text | Mensagem Colorida | Envia uma mensagem colorida para o centro da tela. Substitua ‘r’ que representa a cor vermelha por ‘g’ para verde, ‘y’ para amarelo, etc. Substitua ‘text’ pela mensagem. |
quit | Reiniciar Servidor | Reinicia o seu servidor. |
mp_startmoney x | Dinheiro Inicial | Este valor inteiro controla a quantia com que os jogadores começam no início de um novo mapa ou quando se juntam a um servidor. 800 é o valor padrão e 16000 é o máximo. |
mp_logdetail x | Log Detalhado | Use esta variável bitwise para controlar a profundidade de seus registros. Tenha cuidado, essas opções podem consumir espaço no disco rígido e ciclos da CPU. Use 0, o padrão, para não registrar nenhum ataque, 1 para registrar ataques inimigos, 2 para registrar ataques de companheiros de equipe e 3 para registrar ambos. |
mp_playerid x | ID do Jogador | Esta variável controla o que os jogadores veem quando colocam a mira em um inimigo, refém ou companheiro de equipe. Com 0 (o padrão), o jogador vê todos os pop-ups com cores das equipes. Com 1, o jogador vê seus companheiros de equipe e reféns com cores das equipes. Com 2, os jogadores não veem pop-ups. |
mp_fadetoblack x | Desvanecimento | Isso também é para combater o ghosting, mas é mais severo. 0 não afetará o jogo, enquanto 1 desativará a câmera de perseguição e qualquer tipo de câmera de morte. A tela do cliente fica preta imediatamente após a morte. Uma vantagem dessa configuração é que os corpos permanecem durante toda a rodada. Útil para partidas entre clãs. |
mp_buytime x | Tempo de Compra | Um valor decimal para determinar o tempo de compra em minutos. Por exemplo, ‘1.25’ representa um minuto e quinze segundos de tempo de compra (isso não é a pausa, mas o tempo em que é permitido comprar itens). O valor mínimo é 0.25 e não há valor máximo. |
mp_winlimit x | Limite de Vitórias | Este é um número inteiro. Quando uma equipe atinge esse número de vitórias (antes de o limite de tempo ou de rodadas ser atingido), ela vence o mapa. O valor padrão é 0, ou desativado. |
allow_spectators x | Espectadores | Configurar como 1 permitirá espectadores, enquanto 0 os desabilitará. Esses são espectadores que não estão jogando, não pessoas que estão mortas. |
mp_autokick x | Expulsar por Matar Equipe | Esta variável é definida como padrão para 1. Alterna a expulsão automática de jogadores que matam membros de sua própria equipe e a expulsão de clientes inativos – 1 = ‘ligado’, 0 = ‘desligado’. |
mp_autoteambalance x | Equilibrar Equipes | Esta variável é definida como padrão para 1. Alterna a forçação de clientes a se juntarem a equipes para equilibrá-las – 1 = ‘ligado’, 0 = ‘desligado’. |
mp_c4timer x | Tempo da Bomba | Esta variável é definida como padrão para 45. Define o tempo entre a colocação do C4 e sua explosão – varia entre 15 e 90 segundos. |
mp_flashlight x | Usar Lanternas | Esta variável é definida como padrão para 1. Alterna o uso de lanternas pelos clientes – 1 = ‘ligado’, 0 = ‘desligado’. |
mp_footsteps x | Ouvir Passos | Esta variável é definida como padrão para 1. Alterna os sons de passos – 1 = ‘ligado’, 0 = ‘desligado’. |
mp_freezetime x | Tempo de Congelamento | Esta variável é definida como padrão para 6. Define o tempo de “congelamento” no início de cada rodada para comprar armas e equipamentos – Use 0 para desativar. |
mp_hostagepenalty x | Punição por Matar Reféns | Esta variável é definida como padrão para 0, ou desativada. Define o número de reféns que um jogador pode matar antes de ser expulso do servidor. |
mp_limitteams x | Limite de Jogadores nas Equipes | Esta variável é definida como padrão para 2. Define o número máximo de jogadores que uma equipe pode ter a mais que a outra – Use 0 para desativar completamente o limite de equipes. |
mp_logmessages x | Registrar Mensagens do Chat | Esta variável é definida como padrão para 1. Alterna o registro de mensagens do chat nos arquivos de log – 1 = ‘ligado’, 0 = ‘desligado’. |
mp_mapvoteratio x | Proporção de Votos do Mapa | Esta variável é definida como padrão para 0.6. Define a proporção de jogadores necessários para votar no mesmo mapa antes de o mapa ser alterado. O padrão é 0.6, o que significa que 60% dos jogadores em um servidor devem votar no mesmo mapa para que o servidor mude para esse mapa. O intervalo é de 0.0 a 1.0. |
mp_kickpercent x | Proporção de Votos para Expulsar | Esta variável é definida como padrão para 0.66. Define a proporção de jogadores na equipe de alguém necessária para votar para expulsar esse “alguém”. O padrão é 0.66, o que significa que 66% (2/3) dos jogadores em sua equipe devem votar para expulsá-lo. O intervalo é de 0.0 a 1.0. |
mp_tkpunish x | Punição por Matar Equipe | Esta variável é definida como padrão para 1. Alterna a punição de um jogador que acabou de matar um companheiro de equipe – 1 = ‘ligado’, 0 = ‘desligado’. |
Basic Console Commands | Description |
_snd_mixahead 0.100 | sets sound mixahead value – similar to s_mixahead in Quake2 – can fix stuttering issues with some sound cards |
_vid_default_mode 0 | sets default video mode (screen resolution) |
_vid_default_mode_win 3 | sets default windowed video mode (screen resolution) |
_vid_wait_override 0 | sets video wait override |
_windowed_mouse 0 | enables mouse in windowed mode |
+alt1 | |
+alt2 | |
+attack | fir |
+attack2 | secondary fire – *see special |
+back | move backwards |
+camdistance | moves chase cam perspective away from player – *works only if thirdperson is activated |
+camin | moves chase cam forward – *works only if thirdperson is activated |
+cammousemove | moves chase with mouse – *works only if third person is activated |
+camout | moves chase cam backward – *works only if thirdperson is activated |
+campitchdown | decreases chase cam pitch to look down – *works only if thirdperson is activated |
+campitchup | increases chase cam pitch to look up – *works only if thirdperson is activated |
+camyawleft | tilts chase cam left – *works only if thirdperson is activated |
+camyawright | tilts chase cam right – *works only if thirdperson is activated |
+det20 | sets detpack with 20 second timer – *demo class only |
+det5 | sets detpack with 5 second timer – *demo class only |
+det50 | sets detpack with 50 second timer – *demo class only |
+duck | crouches |
+forward | moves forward |
+gren1 | launches grenade type 1 – *see primegrenX, throwgren |
+ip xxx.xxx.xxx.xxx | sets ip address |
+gren2 | launches grenade type 2 – *see primegrenX, throwgren |
+jlook | enables joystick to look around |
+jump | jumps |
+klook | enables the keyboard to look around |
+left | strafes left |
+lookdown | looks down |
+lookup | looks up |
+mlook | enables mouse to look around |
+movedown | moves player down – *climbing down a ladder, swimming down |
+moveleft | strafes left |
+moveright | strafes right |
+moveup | moves player up – *climbing up a ladder, swimming up |
+reload | reloads current weapon |
+right | strafes right |
+showscores | shows player scores and pings |
+speed | forces player to walk if ‘always run’ is enabled, and forces player to run if ‘always run’ is disabled |
+strafe | strafe modifier – while this is held down, use direction keys to strafe in different directions |
+use | uses an item- such as a button, machine gun, etc. |
adm_ban | bans the current player in the player’s list from the server – must have admin status of server by using the “admin <password>” command |
adm_ceasefire | pauses or unpauses the game – must have admin status of server by using the “admin <password>” command |
adm_countplayers | shows the number of players on a server and their teams – must have admin status of server by using the “admin <password>” command |
adm_deal | begins a cycle in the player’s list that asks to kick, ban, or next for each player – must have admin status of server by using the “admin <password>” command |
adm_kick | kicks the current player in the player’s list from the server – must have admin status of server by using the “admin <password>” command |
adm_listplayers | lists all players and their ip addresses – must have admin status of server by using the “admin <password>” command |
adm_next | advances to the next player in the player’s list – must have admin status of server by using the “admin <password>” command |
admin <password> | after server has set “tfc_adminpwd”, use this in the in-game console to gain admin status of the server and can use any of the “adm_*” commands |
alias <name> “cmd1; cmd2” | binds commands together in an alias to perform mutiple tasks at the hit of one button |
allowupload | toggles the uploading of local decals and models to the server on/off |
ambient_fade 100 | sets the distance at which ambient sounds fade away |
ambient_level 0.300 | sets the sound level for ambient sounds |
appenddemo <demoname> | records a demo and appends it to the demo file in existence at Half-Life/Valve/demo.dem |
autosave | enables autosave feature |
begin | |
bgetmod | requests batch mod status |
bgetsv | requests batch server list |
bgmbuffer 4096 | sets the CD audio buffer size |
bgmvolume 0 | toggles CD audio on/off- * 1 is ‘on’, 0 is ‘off’ |
bind <key> <command> | combines a <key> with a command or alias |
bottomcolor 6 | sets the bottom color of the player model |
brightness 1 | enables glare reduction – *the higher the value, the brighter it gets |
build | displays the build menu to choose from sentry or dispenser – *engineer class only |
c_maxdistance 200 | sets the maximum distance of the chase cam |
c_maxpitch 90 | sets the maximum pitch of the chase cam |
c_maxyaw 135 | sets the maximum yaw of the chase cam |
c_minidistance 30 | sets the minimum distance of the chase cam |
c_minpitch 0 | sets the minimum pitch of the chase cam |
c_minyaw -135 | sets the minimum yaw of the chase cam |
cam_command 0 | toggles chase cam commands on/off – * 1 is ‘on’, 0 is ‘off’ |
cam_contain 0 | toggles chase cam auto-contain in current room on/off – * 1 is ‘on’, 0 is ‘off’ |
cam_idealdist 64 | sets the preferred distance from the player model to the chase cam – *works only if thirdperson is activated |
cam_idealpitch 0 | sets the preferred pitch for the chase cam – *works only if thirdperson is activated |
cam_idealyaw 90 | sets the preferred yaw for the chase cam – *works only if thirdperson is activated |
cam_snapto 0 | sets the preferred snap interval for the chase cam – *works only if thirdperson is activated |
cancelselect | cancels selection |
cd | controls CD audio – * i.e., ‘cd stop’ stops the cd play, ‘cd loop X’ plays track X using tracks 1-16 |
centerview | centers the players view |
changeclass | displays the change class menu |
changeteam | displays the team change menu |
chase_back 100 | sets the preferred chase cam distance from the player when backing up |
chase_right 0 | sets the preferred offset to the side for the chase cam |
chase_up 16 | sets the preferred offset up for the chase cam |
cl_adaptive | displays time, dropped packet %, average latency, up/down rates, and frames per second (FPS) |
cl_allow_download 0 | toggles download of maps, models and decals when joining a server – * 1 is ‘on’, 0 is ‘off’ |
cl_allow_upload 0 | toggles upload of maps, models and decals when joining a server – * 1 is ‘on’, 0 is ‘off’ |
cl_allowdownload 0 | toggles download of maps, models and decals when joining a server – * 1 is ‘on’, 0 is ‘off’ |
cl_allowupload 0 | toggles upload of maps, models and decals when joining a server – * 1 is ‘on’, 0 is ‘off’ |
cl_anglespeedkey 0.670 | sets the speed that the direction keys change the view angle |
cl_appendmixed 0 | toggles the forcing the playing of mixed sounds as sequential sounds instead – * 1 is ‘on’, 0 is ‘off’ |
cl_backspeed 400 | sets the backup speed of a player – number can only go as fast as a particular server allows |
cl_bitcounts | shows list of bits received for each player, with delta values |
cl_bob 0.010 | sets the amount that the view bobs while the player is running |
cl_bobcycle 0.800 | sets how frequently the view of a player bobs while running |
cl_bobup 0.500 | sets the amount that the view of a player bobs while running |
cl_download_ingame 0 | toggles downloads of models and decals during a game – * 1 is ‘on’, 0 is ‘off’ |
cl_download_max 0 | sets the maximum number of files downloaded from a server |
cl_downloadinterval 1 | sets the minimum time in between downloads from a server |
cl_forwardspeed 400 | sets the forward speed of a player – *can only go as fast as the server allows |
cl_gaitestimation 1 | enables estimated player stepping motion |
cl_gg 0 | toggles game gauge mode – * 1 is ‘on’, 0 is ‘off’ |
cl_himodels | toggles higer quality player models – * 1 is ‘on’, 0 is ‘off’ |
cl_messages | shows server messages |
cl_movespeedkey 0.300 | sets movement speed for keyboard use |
cl_nodelta | toggles delta compression – * 1 is ‘on’, 0 is ‘off’ |
cl_nopred 0 | toggles client-side prediction – * 1 is ‘on’, 0 is ‘off’ |
cl_pitchdown <angle> | sets the maximum angle to look down – *default is 89 |
cl_pitchspeed 225 | sets the speed at which the pitch changes |
cl_pitchup <angle> | sets the maximum angle to look up – *default is 89 |
cl_pred_fraction 0.5 | sets the client-side prediction faction – *closer to 1.0 is more prediction |
cl_pred_link 1 | sets the client-side prediction link value |
cl_pred_maxtime 255 | sets the maximum client-side prediction time |
cl_predict_players 1 | toggles prediction of other players – * 1 is ‘on’, 0 is ‘off’ |
cl_print_custom | displays loaded custom .wad files or decals |
cl_resend 3 | sets the resend count |
cl_rollangle 2 | sets the view tilt angle for roll motion |
cl_rollspeed 200 | sets the view tilt speed |
cl_shownet 0 | toggles the display of network packet numbers – * 1 is ‘on’, 0 is ‘off’ |
cl_showsizes 0 | toggles the display of network packet size graph – * 1 is ‘on’, 0 is ‘off’ |
cl_sidespeed 400 | sets the strafing speed of a player |
cl_skycolor_b 0 | sets the blue component of the sky color |
cl_skycolor_g 0 | sets the green component of the sky color |
cl_skycolor_r 0 | sets the red component of the sky color |
cl_skyname <name> | sets the sky pattern – * such as ‘cl_skyname desert’ |
cl_skyvec_x 0 | sets the sky pattern position x-coordinate |
cl_skyvec_y 0 | sets the sky pattern position y-coordinate |
cl_skyvec_z 0 | sets the sky pattern position z-coordinate |
cl_slist 10 | sets the number of servers in the serverlist |
cl_solid_players 1 | toggles solid player models – * 1 is ‘on’, 0 is ‘off’ |
cl_timeout 305 | sets the inactivity time brfore a client times out |
cl_upload_max 0 | sets the maximum number of files a client can upload to a server |
cl_upspeed 320 | sets the speed of a player when he climbs up |
cl_usr | displays user HUD information |
cl_view | displays list of current on-screen entities |
cl_waterdist 4 | sets the underwater distance |
cl_yawspeed 210 | sets the turning speed – * only will go as fast as a server allows |
clear | clears the console screen |
clearlist | clears the server list |
clientport 27005 | sets the port that the client will use to connect to a server |
cmd | can use this in conjunction with a command |
con_notifytime 4 | sets client notification time |
connect <ip address> | connects to a server with the used ip address |
contimes <n> | shows n overlay lines – * n = 4 to 64 |
coop 0 | toggles cooperatice play mode – * 1 is ‘on’, 0 is ‘off’ |
crc <mapname> | displays the crc value for the map at maps\<mapname>.bsp |
crosshair 0 | toggles the crosshair on/off – * 1 is ‘on’, 0 is ‘off’ |
customrsrclist <arg> | issues a resource request |
d_spriteskip | |
dc 0 | toggles the display of the class briefings – * 1 is ‘on’, 0 is ‘off’ |
deathmatch 0 | toggles deathmatch mode – * 1 is ‘on’, 0 is ‘off’ |
default_fov 90 | sets the default field of view in degrees – * smaller number is a smaller angle of view, while a larger number is a larger field of view |
demos | runs a loop of demos set with startdemos |
detdispenser | remotely detonates ammo dispenser – * engineer class only |
discard | drops unusable ammo |
disconnect | disconnects a player from a server |
displaysoundlist 0 | toggles on/off a list of all loaded sounds – * 1 is ‘on’, 0 is ‘off’ |
download | begins downloading files from a server – * only if ‘cl_download_ingame’ is set to 1 |
echo “message” | echos text to the console – * useful for letting a player know that a script or .cfg file was loaded successfully |
edgefriction 2 | sets the amount of friction between players and objects |
enableconsole | enables the console screen |
endmovie | ends a currently ongoing movie |
envmap | creates the 6 .bmp images for sky boxes from the player’s current position |
escape | acts as <ESCAPE> key by hiding the console and cancelling selections |
fakelag 0 | simulates lag – * the higher the number, the more simulated lag |
fakeloss 0 | simulates packet loss – * the higher the value, the more simulated packet loss |
feign | fake death – * spy class only |
firstperson | enables first person viewing of the game |
flaginfo | displays flag status |
flush | flushes the memory and reloads the map |
fly | |
force_centerview | forces the player’s view to look straight ahead |
fps_lan 31 | sets the maximum framerate on a LAN game |
fps_modem 31 | sets the maximum framerate in an internet game |
fps_single 80 | sets the maximum framerate in a single playergame |
fullinfo <complete info string> | displays user information |
fullserverinfo | displays server information |
gamma 3 | sets the gamma level |
getcertificate | gets certificate from WON |
getsv | lists each server’s ip address and the total number of servers |
gg <demoname> | runs the game gauge benchmark using <demoname> – * ‘cl_gg’ must be set to 1 |
gl_affinemodels 0 | |
gl_alphamin 0.250 | sets the minimum alpha blending level |
gl_clear 0 | toggles visual quality – * cracks between textures show when set to 1 |
gl_cull 1 | toggles rendering of visible objects only – * 1 is ‘on’, 0 is ‘off’, and 0 will lower fps |
gl_d3dflip 0 | toggles reversed rendering order for D3D |
gl_dither 1 | toggles dithering – * 1 is ‘on’, 0 is ‘off’ |
gl_dump | lists the data for the video card: vendor, renderer, version, and extensions used |
gl_flipmatrix 0 | toggles special crosshair fix when using the 3DNow! 3Dfx MiniGL – * 1 is ‘on’, 0 is ‘off’ |
gl_keeptjunctions 0 | toggles showing of cracks between textures – * 1 is ‘on’, 0 is ‘off’, with 1 being the better quality and slower fps |
gl_lightholes 0 | toggles light holes – * 1 is ‘on’, 0 is ‘off’ |
gl_log <logfilename> | writes graphic debug messages to <logfilename> |
gl_max_size 256 | sets the maximum texture size |
gl_monolights 0 | toggles a uniform light source with no shadows – * 1 is ‘on’, 0 is ‘off’, and works in OpenGL only |
gl_nobind 0 | toggles the replacement of textures with alphanumeric characters – * 1 is ‘on’, 0 is ‘off’ |
gl_overbright 0 | toggles maximum brightness mode – * 1 is ‘on’, 0 is ‘off’ |
gl_palette_tex 0 | toggles paletted textures – * 1 is ‘on’, 0 is ‘off’ |
gl_picmip 0 | sets the rendering quality – * higher the number is faster but lower quality |
gl_playermip 0 | sets the player rendering quality – * higher the number is faster but lower quality |
gl_polyoffset 4 | sets the polygon offset – try out different values for texture flickering problems |
gl_reporttjunctions 0 | toggles writing T-junction reporting to the console |
gl_round_down 3 | sets the texture rounding down value – * higher the number faster but lower quality |
gl_smoothmodels 0 | toggles model smoothing – * 1 is ‘on’, 0 is ‘off’ |
gl_spriteblend 0 | toggles blending sprite graphics – * 1 is ‘on’, 0 is ‘off’ |
gl_texels | reports the number of texels uploaded to the video card |
gl_texsort 0 | toggles a texel sort – * 1 is ‘on’, 0 is ‘off’ |
gl_texturemode [type] | sets the rendering mode in order from the lowest quality but fastest to highest quality which is slower – * [type] options are: gl_nearest_mipmap_nearest, gl_linear_mipmap_nearest (these two deal with bilinear filtering) and gl_nearest_mipmap_linear, gl_linear_mipmap_linear (which deals with trilinear filtering) |
gl_wateramp 0.300 | |
gl_zmax 4096 | sets the maximum size for the Z-Buffer |
gl_ztrick 1 | toggles the speeding up of 3Dfx rendering – * 1 is ‘on’, 0 is ‘off’ |
god | god mode makes player invincible – * ‘sv_cheats’ must be set to 1 |
graphheight 64 | sets the height of the r_netgraph display |
graphhigh 512 | sets the maximum value of the r_netgraph display |
graphmean 1 | sets the mean value of the r_netgraph display |
graphmedian 128 | sets the median value of the r_netgraph display |
hideconsole | hides the console |
hisound 1 | toggles high-quality sound – * 1=22kHz, 0=11kHz |
hud_centerid 0 | toggles player ID display – * 1 is ‘on’, 0 is ‘off’ |
hud_deathnotice_time 6 | sets how long death messages remain onscreen |
hud_drawhistory_time 5 | sets how long HUD item icons remain onscreen |
hud_fastswitch 0 | toggles fast weapon switching – * 1 is ‘on’, 0 is ‘off’ |
hud_saytext_time 5 | sets how long chat messages remain onscreen |
impulse 100 | enables flashlight |
impulse 101 | gives all weapons and ammo – * ‘sv_cheats’ must be set to 1 |
impulse 201 | sprays logo decal |
interp | enables frame interpolation |
invlast | selects previous item in inventory |
invnext | selects next item in inventory |
invprev | selects previous item in inventory |
ip xxx.xxx.xxx.xxx | sets ip address |
ip_clientport 0 | sets the client port for a TCP/IP game |
ipx_clientport 0 | sets the client port for an IPX game |
joyadvanced 0 | These are Joystick variables. |
joyadvancedupdate | |
joyadvaxisr 0 | |
joyadvaxisv 0 | |
joyadvaxisx 0 | |
joyadvaxisy 0 | |
joyadvaxisz 0 | |
joyforwardsensitivity -1 | |
joyforwardthreshold 0.150 | |
joyname 0 | |
joypitchsensitivity 1 | |
joypitchthreshold 0.150 | |
joysidesensitivity -1 | |
joysidethreshold 0.150 | |
joystick 0 | |
joywwhack1 0 | |
joywwhack2 0 | |
joyyawsensitivity -1 | |
joyyawthreshold 0.150 | |
kill | player suicides to respawn again |
lambert 1.500 | |
lcd_x 0 | may have something to do with lcd display monitors |
lcd_yaw 0 | may have something to do with lcd display monitors |
lightgamma 2.500 | sets the lighting gamma value |
list | lists local servers found after using the ‘slist’ commands |
listdemo <demoname> | lists information about <demoname> |
load <name> | loads a saved game |
loadas8bit 0 | toggles the forcing of 8-bit (lower quality) sounds – * 1 is ‘on’, 0 is ‘off’ |
localinfo | shows local settings |
logos | lists decals |
lookspring 0 | toggles automatic view centering when ‘mlook’ is deactivated – * 1 is ‘on’, 0 is ‘off’ |
lookstrafe 0 | toggles mouse strafing when ‘mlook’ is active – * 1 is ‘on’, 0 is ‘off’ |
m_filter 0 | toggles mouse filtering (smoothing) – * 1 is ‘on’, 0 is ‘off’ |
m_forward | sets the mouse forward speed sensitivity multiplier |
m_pitch 0.022 | sets the mouse pitch (up and down motion) speed sensitivity multiplier – * negative numbers result in an inverted mouselook |
m_side 0.800 | sets the mouse strafing speed sensitivity multiplier |
m_yaw 0.022 | sets the yaw speed sensitivity multiplier |
mcache | lists modem cache contents |
menuselect <x> | selects item <x> from a menu |
messagemode <text> | displays <text> to all other players on a server |
messagemode2 <text> | displays <text> to only other players on same team |
model <modelname> | changes current player model to <modelname> |
motd | displays the Message Of The Day from the server’s motd.txt file |
name <playername> | used to change a player’s name |
netbad | simulates a bad network connection |
netchokeloop 0 | |
netmax | displays maximum packets and game packets |
netusage 0 | toggles a network usage graph – * 1 is ‘on’, 0 is ‘off’ |
new | begins a new singleplayer game |
nextdl | downloads next file |
noclip 0 | if turned on, players can walk through walls – * 1 is ‘on’, 0 is ‘off’, and ‘sv_cheats’ must be set to 1 |
nosound 0 | toggles sound – * 1 is ‘on’, 0 is ‘off’ |
notarget 0 | makes players ignore you – * ‘sv_cheats’ must be set to 1 |
notify | |
pause | pauses a game |
pingservers | displays pings of servers in the serverlist |
pingsv <ip:port> | pings a server at <ip:port> |
play <filename> | plays a .wav designated by <filename> |
playdemo <filename> | plays <filename>.dem at normal speed |
playvol 9 | sets demo playback volume |
pm_nostucktouch 0 | |
pm_nostudio 0 | |
pm_pushfix 0 | |
pm_worldonly 0 | |
pointfile <filename> | loads maps\<filename>.pts |
precache 0 | toggles preloading of all needed files at map start – * 1 is ‘on’, 0 is ‘off’ |
prespawn | |
primegren1 | primes grenade type 1 |
primegren2 | primes grenade type 2 |
protocol | |
ptrack | |
pushlatency -100 | set this number to the inverse of your ping to help latency |
quit | exits to windows without confirmation |
r_decals 250 | sets the maximum number of decals |
r_drawadaptive 0 | |
r_drawentities 0 | toggles drawing player models and sprites – * 1 is ‘on’, 0 is ‘off’ |
r_drawviewmodel 0 | toggles drawing player weapon model – * 1 is ‘on’, 0 is ‘off’ |
r_dynamic 0 | toggles dynamic lighting – * 1 is ‘on’, 0 is ‘off’ |
r_fullbright | toggles maximum brightness in local games only – * 1 is ‘on’, 0 is ‘off’ |
r_glowshellfreq 2.2 | |
r_lightmap <map#> | software rendering mode only – * displays one of four (0,1,2,3) possible lightmaps to view range of switched lights |
r_lightstyle <style#> | software rendering mode only – * displays only specified lighting style for viewing full range of pulsing, blinking, etc. lighting effects |
r_mirroralpha 0 | toggles reflective textures – * 1 is ‘on’, 0 is ‘off’ |
r_mmx 0 | toggles MMX xalculations for MMX cpu’s – * 1 is ‘on’, 0 is ‘off’ |
r_netgraph 0 | toggles graph of network conditions – *0 is ‘off’, 1 shows green = good, yellow = bad, red = horrible, 2 shows packetsize |
r_norefresh 0 | toggles clearing HUD and console before redrawing – * 1 is ‘on’, 0 is ‘off’ |
r_novis 0 | toggles drawing underwater polygons – * 1 is ‘on’, 0 is ‘off’, ‘r_wateralpha’ must be set to 1 |
r_shadows 0 | toggles players’ shadows – * 1 is ‘on’, 0 is ‘off’ |
r_speeds 0 | toggles average fps, draw speed and polygon info – * 1 is ‘on’, 0 is ‘off’, very useful when making maps |
r_traceglow 0 | toggles inclusion of monsters in glow sprite occlusion checking – * 1 is ‘on’, 0 is ‘off’ |
r_wadtextures 0 | |
r_wateralpha 0 | toggles alpha blending underwater – * 1 is ‘on’, 0 is ‘off’, ‘r_novis’ must be set to 1 |
rate 5000 | sets client data rate – * 1000 – 5000 for modems, and 10000+ for LAN |
reconnect | reconnects to the current server |
record <filename> | begins to record a demo and saves it to Half-Life\Valve\<filename>.dem |
removedemo <demo> <sgmt> | removes a segment <sgmt> from <demo> |
resourcelist | lists all loaded resources |
resources | lists loaded decals |
retry | tries four more times to connect to a server that has already failed four connect attempts |
room_delay 0.3 | 3D sound setting |
room_dlylp 2 | 3D sound setting |
room_feedback 0.42 | 3D sound setting |
room_left 0 | 3D sound setting |
room_lp 0 | 3D sound setting |
room_mod 0 | 3D sound setting |
room_off 0 | 3D sound setting |
room_refl 0 | 3D sound setting |
room_refl 0 | 3D sound setting |
room_rvblp 0 | 3D sound setting |
room_size 0 | 3D sound setting |
room_type 20 | 3D sound setting |
s_2dvolume 1 | maximum volume at which 2D sounds are played – * range from 0 to 1.0 |
s_a3d 0.000000 | toggles A3D support – * 1 is ‘on’, 0 is ‘off’ |
s_automax_distance 30 | sets the distance for maximum sound volume |
s_automin_distance 2 | sets the distance for minimum sound volume |
s_blipdir 0 | |
s_bloat 2.0 | bloat factor for polygons in A3D 2.0 only |
s_buffersize 65536 | sets the buffer size |
s_disable_a3d 0 | toggles disabling a3D – * 1 is ‘on’, 0 is ‘off’ |
s_distance 60 | adjust the ratio of game units to meters, affecting velocity, positioning and distance – * higher the number, the closer everything gets in audio terms – range from 0 to infinity |
s_doppler 0.0 | adjusts the doppler – * 1 is ‘on’, 0 is ‘off’, range from 0 to 10, and is very sensitive |
s_eax 0 | toggles EAX support – * 1 is ‘on’, 0 is ‘off’ |
s_enable_a3d | enables A3D support |
s_geometry 0 | toggles geometry rendering in A3D 2.0 only – * 1 is ‘on’, 0 is ‘off’ |
s_leafnum 0 | |
s_materials 0 | |
s_max_distance 1000 | maximum distance from the listener before rolloff is no longer applied – * valid range from ‘s_min_distance’ to infinity |
s_min_distance 5 | minimum distance a source will be from the listener before rolloff is applied – * range from 0 to ‘s_max_distance’ |
s_numpolys 200 | maximum polygons to be rendered in A3D 2.0 only – setting this to 0 is the same as turning off ‘s_geometry’ – * range from 0 to infinity |
s_occfactor 0.250 | transmission value of material – the smaller the number, the less sound passes through material – * range from 0 to 1.0 |
s_occlude 0 | toggles sound passing throug material (occlusions) in A3D 2.0 only – * 1 is ‘on’, 0 is ‘off’ |
s_polykeep 1000000000 | |
s_polysize 10000000 | |
s_refdelay 4 | delays between a source and its closest reflection in A3D 2.0 only – higher the delay, the more time it takes between when the source and its first reflection is played – * range from 0 to 100 |
s_refgain 0.4 | adjusts the gain on each reflection in A3D 2.0 only, where the effects of distance are increased: high frequencies are filtered and volume lowered – * range from 0 to 10 |
s_rolloff 1.0 | |
s_showtossed 0 | |
s_usepvs 0 | |
s_verbwet 0.25 | controls the wet/dry mix of reverb for A3D only – higher the number, the more wet the sounds – * range from 0 to 1.0 |
save | save current game in single player only |
saveme | calls for a medic |
say “message” | chat with all other players on a server |
say_team “message” | relay a message to only your teammates |
scr_centertime 2 | sets how long server messages remain on the screen |
scr_connectmsg “msg” | displays “msg” in screen’s lower left |
scr_connectmsg1 “msg” | displays “msg” 1 in screen’s lower left |
scr_connectmsg2 “msg” | displays “msg” 2 in screen’s lower left |
scr_conspeed 600 | sets the console scroll speed |
scr_ofsx 0 | sets the screen message offset |
scr_ofsy 0 | sets the screen message offset |
scr_ofsz 0 | sets the screen message offset |
scr_printspeed 7 | sets the screen message print speed |
scr_transparentui 1 | |
screenshot | captures the screen and saves it in the Half-Life/Valve directory |
sensitivity 9 | sets the sensitivity of the mouse |
servercfgfile | sets the sercer config file – * default is server.cfg |
serverinfo | displays the server infromation |
serverprofile <profile string> | sets the server profile |
setdemoinfo <demo> <sgmt> info | adds information to a demo, such as a text title, play ‘tracknum’, fade <in/out> or <fast/slow> |
setinfo | – * i.e., ‘setinfo “ts” “0”‘ or ‘setinfo “dc” “0”‘ |
setinfo tf_id <Battle ID> | sets the tfc clan battle id |
sfeign | fakes death – * spy class only |
shortname | displays client’s name |
showdrop 0 | toggles the display of dropped packets – * 1 is ‘on’, 0 is ‘off’ |
showinfo 0 | toggles display of all packets – * 1 is ‘on’, 0 is ‘off’ |
showpackets 0 | toggles network packet info display – * 1 is ‘on’, 0 is ‘off’ |
showpause 0 | toggles pause of graphic display – * 1 is ‘on’, 0 is ‘off’ |
showram 0 | toggles display of available ram – * 1 is ‘on’, 0 is ‘off’ |
showtriggers 0 | toggles display of map trigger entities – * 1 is ‘on’, 0 is ‘off’ |
sizedown | decreases screen size and increases fps |
sizeup | increases screen size and decreases fps |
skill 1 | sets the skill level in singleplayer and coop mode |
skin 0 | sets the model skin |
skipdl | skips the current download and moves on to the next, if any exist |
skipul | skips the current upload and moves to the next, if any exist |
slist | searches for local servers – * use ‘list’ to display this list |
slot1 | select weapon group 1 (or menu item 1) see ‘use’ |
slot2 | select weapon group 2 (or menu item 2) see ‘use’ |
slot3 | select weapon group 3 (or menu item 3) see ‘use’ |
slot4 | select weapon group 4 (or menu item 4) see ‘use’ |
slot5 | select weapon group 5 (or menu item 5) see ‘use’ |
slot6 | select weapon group 6 (or menu item 6) see ‘use’ |
slot7 | select weapon group 7 (or menu item 7) see ‘use’ |
slot8 | select weapon group 8 (or menu item 8) see ‘use’ |
slot9 | select weapon group 9 (or menu item 9) see ‘use’ |
slot10 | select weapon group 10 (or menu item 10) see ‘use’ |
snapshot | takes a screenshot |
snapto | |
snd_noextraupdate 0 | toggles extra sound system updates – * 1 is ‘on’ and only use if having problems, 0 is ‘off’ |
snd_show 0 | toggles the display of which sounds are being played – * 1 is ‘on’, 0 is ‘off’ |
soundfade <parameter> | sets the soundfade parameters – *<param> = <%><hold>[<out><in>] |
soundinfo | displays the number of stereo channels, samples, samplebits, speed DMA, and sound channels |
soundlist | displays a list of all loaded sounds |
spawn | spawns a player back into the game |
speak <message> | to say something over the intercom – * try: hello, #000000, mesa, you, go alert |
special | displays the special menu for each class |
spectator 0 | toggles entering a game as a spectator – * 1 is ‘on’, 0 is ‘off’ – spectator mode does not currently work |
startdemos | begins playing demos in a loop |
startmovie <filename> | plays a movie |
stop | stops the recording of a demo |
stopdemo | stop the playing of a demo |
stopsound | stops playing the current sound |
suitvolume 0.220000 | sets the volume of the HEV suit |
swapdemo <demo> <seg> <seg> | swaps two segments’ positions inside a demo |
tell <message> | speks a message |
texgamma 2 | possibly sets the gamma of the text? |
tf_weapon_ac | selects assault cannon weapon – * hw class only |
tf_weapon_autorifle | selects autorifle weapon – * sniper class only |
tf_weapon_axe | selects crowbar – *sniper, soldier, demoman, hw, and pyro classes only |
tf_weapon_flamethrower | selects flamethrower – * pyro class only |
tf_weapon_gl | selects grenade launcher – * demo class only |
tf_weapon_ic | selects incendiary cannon – * pyro class only |
tf_weapon_knife | selects knife – * spy class only |
tf_weapon_medikit | selects medkit – * medic class only |
tf_weapon_ng | selects nailgun – * sniper and scout classes only |
tf_weapon_pl | selects pipe launcher – * demo class only |
tf_weapon_railgun | selects railgun – * engineer class only |
tf_weapon_rpg | selects rocket launcher – * soldier class only |
tf_weapon_shotgun | selects single-barrel shotgun – * scout, soldier, demoman, medic, hw, and pyro classes only |
tf_weapon_sniperrifle | selects sniper rifle – * sniper class only |
tf_weapon_spanner | selects the spanner/wrench – * engineer class only |
tf_weapon_superng | selects the super nailgun – * medic class only |
tf_weapon_supershotgun | selects double-barrel shotgun – * soldier, medic, hw, spy, and engineer classes only |
tf_weapon_tranq | selects the tranquilizer gun – * spy class only |
thirdperson | enables third-person view |
throwgren | throws the grenade type last primed with ‘primegren1’ or ‘primegren2’ |
timedemo <demoname> | plays <demoname>.dem at max fps and reports average fps |
timerefresh | player spins in plave and reports average fps for the spinning view |
toggleconsole | toggles the console screen – * usually bound to ‘~’ |
topcolor 30 | sets the model top color |
traceralpha 0.500 | sets tracer bullet alpha component |
tracerblue 0.400 | sets tracer bullet blue component |
tracergreen 0.800 | sets tracer bullet green component |
tracerlength 0.800 | sets the tracer bullet length |
traceroffset 30 | sets the tracer bullet offset |
tracerred 0.800 | sets the tracer bullet red component |
tracerspeed 6000 | sets the tracer bullet speed |
unbind <key> | removes binding to key <key> |
unbindall | removes all key bindings |
upload | uploads files to a server |
uprate | displays the transmission rate to a server |
use <item> | uses an item or weapon, such as ‘use weapon_crowbar’ |
user <name/id#> | lists model color, name, rate, and model for specified user |
v_centermove 0.150 | |
c_centerspeed 500 | |
v_dark 0 | |
v_kickpitch 0.600 | sets the amount player view pitch changes when player is hit |
v_kickroll 0.600 | sets the amount player view roll changes when player is hit |
v_kicktime 0.500 | sets the duration of player view pitch and roll when player is hit |
version | gives build version and date it was installed |
vid_config_x 800 | sets horizontal screen resolution |
vid_config_y 600 | sets vertical screen resolution |
vid_d3d 0 | toggles Direct3D support – * 1 is ‘on’, 0 is ‘off’ |
vid_describemode | displays video mode settings |
vid_mode 0 | sets video mode |
vid_nopageflip 0 | toggles disabling video page flipping – * 1 is ‘on’, 0 is ‘off’ |
vid_stretch_by_2 | enables video stretching (for interlaced display) |
vid_wait 0 | toggles video sync – * 1 is ‘on’, 0 is ‘off’ |
viewframe | enables wire-frame display – * OpenGL only |
viewmodel | enables model display |
viewnext | selects next model |
viewprev | selects previous model |
viewsize 120 | sets view size |
violence_ablood 0 | toggles blood – * 1 is ‘on’, 0 is ‘off’ |
violence_agibs 0 | toggles gibs – * 1 is ‘on’, 0 is ‘off’ |
violence_hgibs 0 | toggles gibs – * 1 is ‘on’, 0 is ‘off’ |
volume 1.0 | sets game volume |
wait | pauses for 1 tick during running an alias or script |
waterroom_type 14 | |
wc | |
weapon_357 | weapon name for .357 magnum – * for example, ‘use weapon_357’ |
weapon_9mmAR | weapon name for .9mm assault rifle – * i.e., ‘use weapon_9mmAR’ |
weapon_9mmhandgun | weapon name for .9mm pistol – * i.e., ‘use weapon_9mmhandgun’ |
weapon_crossbow | weapon name for crossbow – * i.e., ‘use weapon_crossbow’ |
weapon_crowbar | weapon name for crowbar – * i.e., ‘use weapon_crowbar’ |
weapon_egon | weapon name for egon gun – * i.e., ‘use weapon_egon’ |
weapon_gauss | weapon name for gauss gun – * i.e., ‘use weapon_gauss’ |
weapon_handgrenade | weapon name for handgrenade – * i.e., ‘use weapon_handgrenade’ |
weapon_hornetgun | weapon name for hornet gun – * i.e., ‘use weapon_hornetgun’ |
weapon_rpg | weapon name for rocket launcher – * i.e., ‘use weapon_rpg’ |
weapon_satchel | weapon name for satchel charge – * i.e., ‘use weapon_satchel’ |
weapon_shotgun | weapon name for shotgun – * i.e., ‘use weapon_shotgun’ |
weapon_snark | weapon name for snarks – * i.e., ‘use weapon_snark’ |
weapon_tripmine | weapon name for tripwire mines – * i.e., ‘use weapon_tripmine’ |
zoom_sensitivity_ratio 1.200 | sets mouse sensitivity while using weapon zoom |
developer 0 | toggles on/off special developer debug console messages – * 1 is ‘on’, 0 is ‘off’ |
entities | lists currently loaded entities |
hpkextract <filename> [all|1 idx] | extracts files from hpk file – * opts = <hpkname> [all | single index] |
hpklist <hpkfilename> | lists the files in <hpkfilename> |
hpkremove <name> <index> | removes files from <hpkfilename> |
hpkval <filename> | displays the checksum value for <hpkfilename> |
addip <min> <ipaddress> | adds an ip address to the filterban list – * use 0 minutes to make the addition permanent |
banid <minutes> <uniqueid> | bans a player from a server using their uniqueid – get this unique id from the “users” command – 0 minutes is a permanent ban – **Version 4.0.1.3+ only |
banid <minutes> <uniqueid> kick | bans AND kicks a player from a server using their uniqueid – get this unique id from the “users” command – 0 minutes is a permanent ban – **Version 4.0.1.3+ only |
changelevel <mapname> | changes the map and maintains client connections |
changelevel2 <mapname> | continues the current game on a new map |
cmdlist | lists all of the console commands – * if you type ‘cmdlist a’, it will only list those commands that begin with the letter a, and so on – also, ‘cmdlist log logfile writes the list to C:\logfile |
cr_demoman # | sets the number of demomen allowed on a team |
cr_engineer # | sets the number of engineers allowed on a team |
cr_hw # | sets the number of hw’s allowed on a team |
cr_medic # | sets the number of medics allowed on a team |
cr_pyro # | sets the number of pyros allowed on a team |
cr_sniper # | sets the number of snipers allowed on a team |
cr_soldier # | sets the number of soldiers allowed on a team |
cr_spy # | sets the number of spies allowed on a team |
cvarlist | lists all the console variables in the console – * ‘cvar log filename’ will write this list to the file C:\filename |
decalfrequency <seconds> | sets how frequently players can display their logo – * default is 30 |
dropclient | disconnects a client from a server |
exec <filename> | executes a script of .cfg file |
exit | closes a game or dedicated server program to windows without confirmation |
filterban 0 | toggles ip banning – * 1 is ‘on’, 0 is ‘off’ |
heartbeat | sends a heartbeat signal to the master server to “remind” the master server that your server is still online and available |
host_framerate 0 | sets the speed that the host/server interacts with the game |
host_killtime 0 | sets a time delay before killing the server |
hostname <name> | sets the server hostname |
hostport 27015 | sets connection port for the server |
info <userid> | lists info on a player |
ip_hostport 0 | sets the server port for a TCP/IP game |
ipx_serverport 0 | sets the server port for an IPX game |
keys | shows the CD key info |
kick <player> | kicks a player from a server using their name |
kick # <keys#> | kicks a player from a server using their id keys # – get this # from using the “keys” command |
kick # <userid> | kicks a player from a server using their userid – get the userid from using the “users” command – **Version 4.0.1.3+ only |
killserver | shuts down the server |
listid | lists the uniqueid’s in the banlist |
listip | lists the ip addresses in the filterban list |
log on log off | toggles logging |
logaddress <ip> <port> | sets the address for logfile when logging to a remote machine |
lservercfgfile | sets the listen server config file – default is listenserver.cfg |
map <mapname> | changes the map running on server and disconnects currently connected players |
mapcyclefile 0 | specifies the name of the list of maps to cycle through on a server – * default is ‘mapcycle.txt’ |
maps <substring> | lists maps containing <substring> |
maxplayers 16 | sets maximum number of clients allowed on a server |
motd_display_time 8 | sets the amount of time that the motd will remain displayed on players’ screens |
mp_autocrosshair 0 | toggles the use of autoaim crosshairs – * 1 is ‘on’, 0 is ‘off’ |
mp_decals 300 | sets the maximum number of decals to be displayed at a time |
mp_falldamage 0 | toggles realistic fall damage – * 1 is ‘on’, 0 is ‘off’ |
mp_flashlight 0 | toggles use of flashlight for clients – * 1 is ‘on’, 0 is ‘off’ |
mp_footsteps 0 | toggles footstep sounds – * 1 is ‘on’, 0 is ‘off’ |
mp_forcerespawn 0 | toggles forcing clients to immediately respawn when killed – * 1 is ‘on’, 0 is ‘off’ |
mp_fraglimit 40 | sets number of frags that changes maps when reached |
mp_friendlyfire 0 | toggles friendly fire damage from teammates – * 1 is ‘on’, 0 is ‘off’ |
mp_logecho 0 | toggles logging of echo commands – * 1 is ‘on’, 0 is ‘off’ |
mp_logfile 0 | toggles logging during multiplayer games – * 1 is ‘on’, 0 is ‘off’ |
mp_teamlist <teamname/modelname; teamname/modelname> | sets the teamnames and models used for the teams in teamplay mode |
mp_teamplay 21 | set the flag number (such as 21 listed here) to enable teamplay with that flag number’s corresponding actions |
mp_timelimit 25 | sets the time in minutes between map changes |
mp_weaponstay 0 | toggles whether weapons remain after a player picks them up – * 1 is ‘on’, 0 is ‘off’ |
password <pass> | sets private server password |
path | displays current search path |
pausable 0 | toggles whether or not clients can pause a server game – * 1 is ‘on’, 0 is ‘off’ |
ping | displays pings of all clients |
port 27015 | sets the defualt server connection port |
quit | exits to windows without confirmation |
rcon <password> rcon <command> | remote console command of a server – * <password> must be given first by rcon client before any commands will be accepted by the server |
rcon_address <ip addy> | sets the rcon ip address |
rcon_password <pass> | sets the rcon password |
rcon_port 27015 | sets the rcon console port |
registered 0 | |
reload | reloads current map |
removeid <uniqueid> | removes uniqueid from being banned on a server – **Version 3.0.1.3 / 4.0.1.3+ only |
removeip <ip addy> | removes ip address from the filterban list |
restart | restarts the current map and cleans the slate |
setmaster <ip or hostname> | sets the master server – * use either an ip addy or a hostname |
stuffcmds | used to initialize client console commands from server and restarts server and then does some funky thing to the server display |
sv_accelerate 10 | sets the player acceleration for a server |
sv_aim 0 | toggles auto-aim for clients – * 1 is ‘on’, 0 is ‘off’ |
sv_airaccelerate 10 | sets the movement speed while player is in the air |
sv_airmove 0 | toggles clients ability to move in the air |
sv_allow_download | enables ability of clients to download maps and decals |
sv_allow_upload | enables ability of clients to upload models and decals |
sv_allowdownload 0 | toggles the ability of clients to download maps and decals – * 1 is ‘on’, 0 is ‘off’ |
sv_allowupload 0 | toggles the ability of clients to upload models and decals – * 1 is ‘on’, 0 is ‘off’ |
sv_bounce 0 | toggles bounce pads – * 1 is ‘on’, 0 is ‘off’ |
sv_challengetime 15 | sets the time allowed for clients to connect to a game |
sv_cheats 0 | toggles cheats – * 1 is ‘on’, 0 is ‘off’ |
sv_clienttrace 3.5 | sets the client bounding box for collisions |
sv_clipmode 0 | toggles client clipping mode – * 1 is ‘on’, 0 is ‘off’ |
sv_friction 4 | sets friction |
sv_gravity 800 | sets level of in-game gravity |
sv_idealpitchscale 0.800 | sets the pitch preference |
sv_lan 0 | toggles LAN server mode – * 1 is ‘on’, 0 is ‘off’ |
sv_language 0 | sets language |
sv_logrelay | |
sv_maxrate 5000 | sets the maximum data rate allowed on a server – good for HPB only servers – **Version 3.0.1.3/4.0.1.3+ only |
sv_maxspectators 8 | sets the maximum number of spectators – spectator mode does not currently work |
sv_maxspeed 500 | sets the maximum player speed for all clients |
sv_maxvelocity 2000 | sets the maximum velocity |
sv_minrate 8000 | sets the minimum data rate allowed on a server – good for LPB only servers – **Version 3.0.1.3/4.0.1.3+ only |
sv_netsize 0 | sets the maximum network packet size – * 0 = auto |
sv_newunit 0 | |
sv_password 0 | sets a password for clients to enter a server |
sv_print_custom | gives me SZ_Overflow error and then exits server |
sv_sendvelocity 1 | |
sv_showcmd 0 | |
sv_skyname 0 | sets the sky texture |
sv_smartdelta 1 | |
sv_spectalk 1 | toggles allowing spectator clients to chat – * 1 is ‘on’, 0 is ‘off’ – spectator mode does not currently work |
sv_spectator_password 0 | sets a password for clients to enter spectator mode – spectator mode does not currently work |
sv_spectatormaxspeed 500 | sets the maximum movement speed of spectators – spectator mode does not currently work |
sv_stepsize 18 | sets monster and player auto step-up size – * larger values allows auto-climbing of steeper slopes |
sv_stopspeed 100 | speed at which the player stops when running forward, back, left or right |
sv_timeout 65 | sets the timeout inactivity limit |
sv_type | enables server cpu and os type to be given out on server queries |
sv_upload_maxsize 0 | sets the maximum upload file size |
sv_wateraccelerate 10 | sets the in-water acceleration of clients |
sv_wateramp 0 | |
sv_waterfriction 1 | sets friction underwater |
sv_zmax 4096 | sets the maximum zbuffer size |
status | lists each client and the following info for each client: user#, frags, name, framerate, latency, ping, packet drop % |
team 0 | toggles team mode – * 1 is ‘on’, 0 is ‘off’ |
team1_color <color> | sets team1 color |
team1_model <model> | sets team1 model |
team1_name <name> | sets team1 name |
team1_skin <skin> | sets team1 skin |
team2_color <color> | sets team2 color |
team2_model <model> | sets team2 model |
team2_name <name> | sets team2 name |
team2_skin <skin> | sets team2 skin |
tfc_adminpwd <password> | sets the tfc admin password – *use “admin <password” in the in-game console to take rcon of server |
tfc_autoteam 0 | toggles auto-team selection – * 1 is ‘on’, 0 is ‘off’ |
tfc_balance_scores 0 | toggles team balancing by score – * 1 is ‘on’, 0 is ‘off’ |
tfc_balance_teams 0 | toggles team balancing by number of players – * 1 is ‘on’, 0 is ‘off’ |
tfc_birthday | toggles birthday mode (explosives appear as presents) – * 1 is ‘on’, 0 is ‘off’ |
tfc_clanbattle 0 | toggles tfc clan battle (tournament) mode – * 1 is ‘on’, 0 is ‘off’ |
tfc_clanbattle_ceasefire 0 | toggles ceasefire mode – * 1 is ‘on’, 0 is ‘off’, ‘tfc_clanbattle’ must be set to 1 |
tfc_clanbattle_locked 0 | toggles locked (play) mode – * 1 is ‘on’, 0 is ‘off’, ‘tfc_clanbattle’ must be set to 1 |
tfc_clanbattle_prematch 0 | toggles prematch (practice) mode – * 1 is ‘on’, 0 is ‘off’, ‘tfc_clanbattle’ must be set to 1 |
tfc_fragscoring 0 | toggles inclusion of frags in team score total – * 1 is ‘on’, 0 is ‘off’ |
tfc_respawndelay 0 | sets respawn delay in tfc games |
tfc_spam_limit 20 | sets number of messages per time period that will cause spamming penalty |
tfc_spam_penalty1 8 | sets spam penalty level 1 |
tfc_spam_penalty2 2 | sets spam penalty level2 |
users | lists all players with their corresponding userid’s (#’s generated by server) and uniqueid’s (id # unique per cd key and assigned by WON) – **Version 3.0.1.3/4.0.1.3+ only |
writeid | writes unique id’s to banned.cfg – **Version 3.0.1.3/4.0.1.3+ only |
writeip | writes ip addresses to listip.cfg |