Comandos RCON Counter Strike Global Offensive

Comandos RCON Counter Strike Global Offensive


Como usar?

Abra o console com a tecla dentro do jogo para executar os comandos

Insira rcon na frente para executar.

Lista de comandos

Comandos do Lado do Cliente Descrição
ah 1 Ativa/Desativa a Ajuda Automática (fornece mensagens de dica ao jogador durante o jogo) – Configuração de 1 = ‘ligado’ e 0 = ‘desligado’.
cl_observercrosshair 1 Defina como ‘1’ para habilitar a mira no modo Observador, ‘0’ para desabilitar.
dm 1 Ativa/Desativa a exibição das informações do mapa após carregar um novo mapa – Configuração de 1 = ‘ligado’ e 0 = ‘desligado’.
cl_hidefrags 0 Ativa/Desativa ocultar os placares de todos, exceto o seu – Configuração de 1 = ‘ligado’ e 0 = ‘desligado’.
drawradar Ativa o radar.
fastsprites 0 Define a complexidade das partículas de fumaça da granada – O intervalo é de 0 a 2, sendo 0 o que mais se parece com fumaça real.
hud_centerid 0 Ativa/Desativa o alinhamento do texto de auto-ID no centro da tela – Configuração de 1 = ‘ligado’ e 0 = ‘desligado’.
lefthand 0 Ativa/Desativa o uso de armas na mão esquerda – Configuração de 1 = ‘ligado’ e 0 = ‘desligado’.
listmaps Lista os mapas disponíveis no servidor para os quais o cliente pode votar – o administrador do servidor especifica quais mapas são listados editando o arquivo mapcycle.txt.
max_shells 300 Define o número de cartuchos visíveis ao mesmo tempo (0-500).
max_smokepuffs 300 Define o número de nuvens de fumaça visíveis ao mesmo tempo (0-500).
nightvision Vincule isso a uma tecla para alternar o uso dos óculos de visão noturna.
rate 2500 Define a quantidade de dados/informações que você recebe do servidor ao qual está conectado – para uma conexão de 14,4, defina sua taxa para 1500 – conexão de 33,6k use 3000 – modem de 56k use 3500 – ISDN deve ser 5000 – todas as conexões mais rápidas que isso devem estar entre 5000 e 9999.
setinfo vgui_menus 1 Ativa/Desativa o menu VGUI – Configuração de 1 = ‘ligado’ e 0 = ‘desligado’.
timeleft Informa quanto tempo resta no mapa atual.
votemap Permite ao cliente votar em um mapa específico.


Comandos do Servidor Tarefa Descrição
rcon_password password Alterar Senha do RCON Substitua ‘password’ pela senha do servidor RCON para ter acesso a todos os comandos RCON.
changelevel map_name Alterar Nível Este comando permite que você mude o mapa.
users Status Lista os nomes dos jogadores atuais com id e wonid.
kick name Expulsar Jogador por Nome Se você precisar expulsar um jogador, substitua ‘name’ pelo nome do jogador.
kick #number Expulsar Jogador por ID Se você precisar expulsar um jogador, substitua ‘number’ pelo número do jogador.
banid time #number Banir Jogador por ID Se você precisar banir um jogador, substitua ‘time’ pelo tempo que deseja banir e ‘number’ pelo número do jogador.
sv_password password Senha do Servidor Para proteger o servidor com senha, substitua ‘password’ pela senha do jogo.
sv_restart time Reiniciar Jogo Reinicia o jogo, os pontos das duas equipes são redefinidos, assim como o dinheiro. Substitua ‘time’ por um valor de até 10.
sv_restartround time Reiniciar Rodada Reinicia a rodada, substitua ‘time’ por um valor de até 10.
mp_friendlyfire number Tiro Amigo Substitua ‘number’ por 1 para ativar o tiro amigo ou 0 para desativá-lo.
mp_forcechasecam number Câmera de Perseguição Forçada Substitua ‘number’ por 1 para ativar o modo de câmera de perseguição ou 0 para desativá-lo.
mp_roundlimit number Limite de Rodadas Substitua ‘number’ pela quantidade de rodadas antes da mudança de nível.
mp_roundtime number Duração da Rodada Substitua ‘number’ por um tempo em minutos – normalmente 5 (permitidos de 3 a 15 minutos).
mp_timelimit number Limite de Tempo Substitua ‘number’ pelo tempo em minutos para cada mapa – 0 = sem limite de tempo.
say text Enviar mensagem pelo servidor Envia uma mensagem do administrador do servidor para a tela que todos os jogadores podem ler. Substitua ‘text’ pela mensagem.
cm_say @@r text Mensagem Colorida Envia uma mensagem colorida para o centro da tela. Substitua ‘r’ que representa a cor vermelha por ‘g’ para verde, ‘y’ para amarelo, etc. Substitua ‘text’ pela mensagem.
quit Reiniciar Servidor Reinicia o seu servidor.
mp_startmoney x Dinheiro Inicial Este valor inteiro controla a quantia com que os jogadores começam no início de um novo mapa ou quando se juntam a um servidor. 800 é o valor padrão e 16000 é o máximo.
mp_logdetail x Log Detalhado Use esta variável bitwise para controlar a profundidade de seus registros. Tenha cuidado, essas opções podem consumir espaço no disco rígido e ciclos da CPU. Use 0, o padrão, para não registrar nenhum ataque, 1 para registrar ataques inimigos, 2 para registrar ataques de companheiros de equipe e 3 para registrar ambos.
mp_playerid x ID do Jogador Esta variável controla o que os jogadores veem quando colocam a mira em um inimigo, refém ou companheiro de equipe. Com 0 (o padrão), o jogador vê todos os pop-ups com cores das equipes. Com 1, o jogador vê seus companheiros de equipe e reféns com cores das equipes. Com 2, os jogadores não veem pop-ups.
mp_fadetoblack x Desvanecimento Isso também é para combater o ghosting, mas é mais severo. 0 não afetará o jogo, enquanto 1 desativará a câmera de perseguição e qualquer tipo de câmera de morte. A tela do cliente fica preta imediatamente após a morte. Uma vantagem dessa configuração é que os corpos permanecem durante toda a rodada. Útil para partidas entre clãs.
mp_buytime x Tempo de Compra Um valor decimal para determinar o tempo de compra em minutos. Por exemplo, ‘1.25’ representa um minuto e quinze segundos de tempo de compra (isso não é a pausa, mas o tempo em que é permitido comprar itens). O valor mínimo é 0.25 e não há valor máximo.
mp_winlimit x Limite de Vitórias Este é um número inteiro. Quando uma equipe atinge esse número de vitórias (antes de o limite de tempo ou de rodadas ser atingido), ela vence o mapa. O valor padrão é 0, ou desativado.
allow_spectators x Espectadores Configurar como 1 permitirá espectadores, enquanto 0 os desabilitará. Esses são espectadores que não estão jogando, não pessoas que estão mortas.
mp_autokick x Expulsar por Matar Equipe Esta variável é definida como padrão para 1. Alterna a expulsão automática de jogadores que matam membros de sua própria equipe e a expulsão de clientes inativos – 1 = ‘ligado’, 0 = ‘desligado’.
mp_autoteambalance x Equilibrar Equipes Esta variável é definida como padrão para 1. Alterna a forçação de clientes a se juntarem a equipes para equilibrá-las – 1 = ‘ligado’, 0 = ‘desligado’.
mp_c4timer x Tempo da Bomba Esta variável é definida como padrão para 45. Define o tempo entre a colocação do C4 e sua explosão – varia entre 15 e 90 segundos.
mp_flashlight x Usar Lanternas Esta variável é definida como padrão para 1. Alterna o uso de lanternas pelos clientes – 1 = ‘ligado’, 0 = ‘desligado’.
mp_footsteps x Ouvir Passos Esta variável é definida como padrão para 1. Alterna os sons de passos – 1 = ‘ligado’, 0 = ‘desligado’.
mp_freezetime x Tempo de Congelamento Esta variável é definida como padrão para 6. Define o tempo de “congelamento” no início de cada rodada para comprar armas e equipamentos – Use 0 para desativar.
mp_hostagepenalty x Punição por Matar Reféns Esta variável é definida como padrão para 0, ou desativada. Define o número de reféns que um jogador pode matar antes de ser expulso do servidor.
mp_limitteams x Limite de Jogadores nas Equipes Esta variável é definida como padrão para 2. Define o número máximo de jogadores que uma equipe pode ter a mais que a outra – Use 0 para desativar completamente o limite de equipes.
mp_logmessages x Registrar Mensagens do Chat Esta variável é definida como padrão para 1. Alterna o registro de mensagens do chat nos arquivos de log – 1 = ‘ligado’, 0 = ‘desligado’.
mp_mapvoteratio x Proporção de Votos do Mapa Esta variável é definida como padrão para 0.6. Define a proporção de jogadores necessários para votar no mesmo mapa antes de o mapa ser alterado. O padrão é 0.6, o que significa que 60% dos jogadores em um servidor devem votar no mesmo mapa para que o servidor mude para esse mapa. O intervalo é de 0.0 a 1.0.
mp_kickpercent x Proporção de Votos para Expulsar Esta variável é definida como padrão para 0.66. Define a proporção de jogadores na equipe de alguém necessária para votar para expulsar esse “alguém”. O padrão é 0.66, o que significa que 66% (2/3) dos jogadores em sua equipe devem votar para expulsá-lo. O intervalo é de 0.0 a 1.0.
mp_tkpunish x Punição por Matar Equipe Esta variável é definida como padrão para 1. Alterna a punição de um jogador que acabou de matar um companheiro de equipe – 1 = ‘ligado’, 0 = ‘desligado’.


Basic Console Commands Description
_snd_mixahead 0.100 sets sound mixahead value – similar to s_mixahead in Quake2 – can fix stuttering issues with some sound cards
_vid_default_mode 0 sets default video mode (screen resolution)
_vid_default_mode_win 3 sets default windowed video mode (screen resolution)
_vid_wait_override 0 sets video wait override
_windowed_mouse 0 enables mouse in windowed mode
+alt1  
+alt2  
+attack fir
+attack2 secondary fire – *see special
+back move backwards
+camdistance moves chase cam perspective away from player – *works only if thirdperson is activated
+camin moves chase cam forward – *works only if thirdperson is activated
+cammousemove moves chase with mouse – *works only if third person is activated
+camout moves chase cam backward – *works only if thirdperson is activated
+campitchdown decreases chase cam pitch to look down – *works only if thirdperson is activated
+campitchup increases chase cam pitch to look up – *works only if thirdperson is activated
+camyawleft tilts chase cam left – *works only if thirdperson is activated
+camyawright tilts chase cam right – *works only if thirdperson is activated
+det20 sets detpack with 20 second timer – *demo class only
+det5 sets detpack with 5 second timer – *demo class only
+det50 sets detpack with 50 second timer – *demo class only
+duck crouches
+forward moves forward
+gren1 launches grenade type 1 – *see primegrenX, throwgren
+ip xxx.xxx.xxx.xxx sets ip address
+gren2 launches grenade type 2 – *see primegrenX, throwgren
+jlook enables joystick to look around
+jump jumps
+klook enables the keyboard to look around
+left strafes left
+lookdown looks down
+lookup looks up
+mlook enables mouse to look around
+movedown moves player down – *climbing down a ladder, swimming down
+moveleft strafes left
+moveright strafes right
+moveup moves player up – *climbing up a ladder, swimming up
+reload reloads current weapon
+right strafes right
+showscores shows player scores and pings
+speed forces player to walk if ‘always run’ is enabled, and forces player to run if ‘always run’ is disabled
+strafe strafe modifier – while this is held down, use direction keys to strafe in different directions
+use uses an item- such as a button, machine gun, etc.
adm_ban bans the current player in the player’s list from the server – must have admin status of server by using the “admin <password>” command
adm_ceasefire pauses or unpauses the game – must have admin status of server by using the “admin <password>” command
adm_countplayers shows the number of players on a server and their teams – must have admin status of server by using the “admin <password>” command
adm_deal begins a cycle in the player’s list that asks to kick, ban, or next for each player – must have admin status of server by using the “admin <password>” command
adm_kick kicks the current player in the player’s list from the server – must have admin status of server by using the “admin <password>” command
adm_listplayers lists all players and their ip addresses – must have admin status of server by using the “admin <password>” command
adm_next advances to the next player in the player’s list – must have admin status of server by using the “admin <password>” command
admin <password> after server has set “tfc_adminpwd”, use this in the in-game console to gain admin status of the server and can use any of the “adm_*” commands
alias <name> “cmd1; cmd2” binds commands together in an alias to perform mutiple tasks at the hit of one button
allowupload toggles the uploading of local decals and models to the server on/off
ambient_fade 100 sets the distance at which ambient sounds fade away
ambient_level 0.300 sets the sound level for ambient sounds
appenddemo <demoname> records a demo and appends it to the demo file in existence at Half-Life/Valve/demo.dem
autosave enables autosave feature
begin  
bgetmod requests batch mod status
bgetsv requests batch server list
bgmbuffer 4096 sets the CD audio buffer size
bgmvolume 0 toggles CD audio on/off- * 1 is ‘on’, 0 is ‘off’
bind <key> <command> combines a <key> with a command or alias
bottomcolor 6 sets the bottom color of the player model
brightness 1 enables glare reduction – *the higher the value, the brighter it gets
build displays the build menu to choose from sentry or dispenser – *engineer class only
c_maxdistance 200 sets the maximum distance of the chase cam
c_maxpitch 90 sets the maximum pitch of the chase cam
c_maxyaw 135 sets the maximum yaw of the chase cam
c_minidistance 30 sets the minimum distance of the chase cam
c_minpitch 0 sets the minimum pitch of the chase cam
c_minyaw -135 sets the minimum yaw of the chase cam
cam_command 0 toggles chase cam commands on/off – * 1 is ‘on’, 0 is ‘off’
cam_contain 0 toggles chase cam auto-contain in current room on/off – * 1 is ‘on’, 0 is ‘off’
cam_idealdist 64 sets the preferred distance from the player model to the chase cam – *works only if thirdperson is activated
cam_idealpitch 0 sets the preferred pitch for the chase cam – *works only if thirdperson is activated
cam_idealyaw 90 sets the preferred yaw for the chase cam – *works only if thirdperson is activated
cam_snapto 0 sets the preferred snap interval for the chase cam – *works only if thirdperson is activated
cancelselect cancels selection
cd controls CD audio – * i.e., ‘cd stop’ stops the cd play, ‘cd loop X’ plays track X using tracks 1-16
centerview centers the players view
changeclass displays the change class menu
changeteam displays the team change menu
chase_back 100 sets the preferred chase cam distance from the player when backing up
chase_right 0 sets the preferred offset to the side for the chase cam
chase_up 16 sets the preferred offset up for the chase cam
cl_adaptive displays time, dropped packet %, average latency, up/down rates, and frames per second (FPS)
cl_allow_download 0 toggles download of maps, models and decals when joining a server – * 1 is ‘on’, 0 is ‘off’
cl_allow_upload 0 toggles upload of maps, models and decals when joining a server – * 1 is ‘on’, 0 is ‘off’
cl_allowdownload 0 toggles download of maps, models and decals when joining a server – * 1 is ‘on’, 0 is ‘off’
cl_allowupload 0 toggles upload of maps, models and decals when joining a server – * 1 is ‘on’, 0 is ‘off’
cl_anglespeedkey 0.670 sets the speed that the direction keys change the view angle
cl_appendmixed 0 toggles the forcing the playing of mixed sounds as sequential sounds instead – * 1 is ‘on’, 0 is ‘off’
cl_backspeed 400 sets the backup speed of a player – number can only go as fast as a particular server allows
cl_bitcounts shows list of bits received for each player, with delta values
cl_bob 0.010 sets the amount that the view bobs while the player is running
cl_bobcycle 0.800 sets how frequently the view of a player bobs while running
cl_bobup 0.500 sets the amount that the view of a player bobs while running
cl_download_ingame 0 toggles downloads of models and decals during a game – * 1 is ‘on’, 0 is ‘off’
cl_download_max 0 sets the maximum number of files downloaded from a server
cl_downloadinterval 1 sets the minimum time in between downloads from a server
cl_forwardspeed 400 sets the forward speed of a player – *can only go as fast as the server allows
cl_gaitestimation 1 enables estimated player stepping motion
cl_gg 0 toggles game gauge mode – * 1 is ‘on’, 0 is ‘off’
cl_himodels toggles higer quality player models – * 1 is ‘on’, 0 is ‘off’
cl_messages shows server messages
cl_movespeedkey 0.300 sets movement speed for keyboard use
cl_nodelta toggles delta compression – * 1 is ‘on’, 0 is ‘off’
cl_nopred 0 toggles client-side prediction – * 1 is ‘on’, 0 is ‘off’
cl_pitchdown <angle> sets the maximum angle to look down – *default is 89
cl_pitchspeed 225 sets the speed at which the pitch changes
cl_pitchup <angle> sets the maximum angle to look up – *default is 89
cl_pred_fraction 0.5 sets the client-side prediction faction – *closer to 1.0 is more prediction
cl_pred_link 1 sets the client-side prediction link value
cl_pred_maxtime 255 sets the maximum client-side prediction time
cl_predict_players 1 toggles prediction of other players – * 1 is ‘on’, 0 is ‘off’
cl_print_custom displays loaded custom .wad files or decals
cl_resend 3 sets the resend count
cl_rollangle 2 sets the view tilt angle for roll motion
cl_rollspeed 200 sets the view tilt speed
cl_shownet 0 toggles the display of network packet numbers – * 1 is ‘on’, 0 is ‘off’
cl_showsizes 0 toggles the display of network packet size graph – * 1 is ‘on’, 0 is ‘off’
cl_sidespeed 400 sets the strafing speed of a player
cl_skycolor_b 0 sets the blue component of the sky color
cl_skycolor_g 0 sets the green component of the sky color
cl_skycolor_r 0 sets the red component of the sky color
cl_skyname <name> sets the sky pattern – * such as ‘cl_skyname desert’
cl_skyvec_x 0 sets the sky pattern position x-coordinate
cl_skyvec_y 0 sets the sky pattern position y-coordinate
cl_skyvec_z 0 sets the sky pattern position z-coordinate
cl_slist 10 sets the number of servers in the serverlist
cl_solid_players 1 toggles solid player models – * 1 is ‘on’, 0 is ‘off’
cl_timeout 305 sets the inactivity time brfore a client times out
cl_upload_max 0 sets the maximum number of files a client can upload to a server
cl_upspeed 320 sets the speed of a player when he climbs up
cl_usr displays user HUD information
cl_view displays list of current on-screen entities
cl_waterdist 4 sets the underwater distance
cl_yawspeed 210 sets the turning speed – * only will go as fast as a server allows
clear clears the console screen
clearlist clears the server list
clientport 27005 sets the port that the client will use to connect to a server
cmd can use this in conjunction with a command
con_notifytime 4 sets client notification time
connect <ip address> connects to a server with the used ip address
contimes <n> shows n overlay lines – * n = 4 to 64
coop 0 toggles cooperatice play mode – * 1 is ‘on’, 0 is ‘off’
crc <mapname> displays the crc value for the map at maps\<mapname>.bsp
crosshair 0 toggles the crosshair on/off – * 1 is ‘on’, 0 is ‘off’
customrsrclist <arg> issues a resource request
d_spriteskip  
dc 0 toggles the display of the class briefings – * 1 is ‘on’, 0 is ‘off’
deathmatch 0 toggles deathmatch mode – * 1 is ‘on’, 0 is ‘off’
default_fov 90 sets the default field of view in degrees – * smaller number is a smaller angle of view, while a larger number is a larger field of view
demos runs a loop of demos set with startdemos
detdispenser remotely detonates ammo dispenser – * engineer class only
discard drops unusable ammo
disconnect disconnects a player from a server
displaysoundlist 0 toggles on/off a list of all loaded sounds – * 1 is ‘on’, 0 is ‘off’
download begins downloading files from a server – * only if ‘cl_download_ingame’ is set to 1
echo “message” echos text to the console – * useful for letting a player know that a script or .cfg file was loaded successfully
edgefriction 2 sets the amount of friction between players and objects
enableconsole enables the console screen
endmovie ends a currently ongoing movie
envmap creates the 6 .bmp images for sky boxes from the player’s current position
escape acts as <ESCAPE> key by hiding the console and cancelling selections
fakelag 0 simulates lag – * the higher the number, the more simulated lag
fakeloss 0 simulates packet loss – * the higher the value, the more simulated packet loss
feign fake death – * spy class only
firstperson enables first person viewing of the game
flaginfo displays flag status
flush flushes the memory and reloads the map
fly  
force_centerview forces the player’s view to look straight ahead
fps_lan 31 sets the maximum framerate on a LAN game
fps_modem 31 sets the maximum framerate in an internet game
fps_single 80 sets the maximum framerate in a single playergame
fullinfo <complete info string> displays user information
fullserverinfo displays server information
gamma 3 sets the gamma level
getcertificate gets certificate from WON
getsv lists each server’s ip address and the total number of servers
gg <demoname> runs the game gauge benchmark using <demoname> – * ‘cl_gg’ must be set to 1
gl_affinemodels 0  
gl_alphamin 0.250 sets the minimum alpha blending level
gl_clear 0 toggles visual quality – * cracks between textures show when set to 1
gl_cull 1 toggles rendering of visible objects only – * 1 is ‘on’, 0 is ‘off’, and 0 will lower fps
gl_d3dflip 0 toggles reversed rendering order for D3D
gl_dither 1 toggles dithering – * 1 is ‘on’, 0 is ‘off’
gl_dump lists the data for the video card: vendor, renderer, version, and extensions used
gl_flipmatrix 0 toggles special crosshair fix when using the 3DNow! 3Dfx MiniGL – * 1 is ‘on’, 0 is ‘off’
gl_keeptjunctions 0 toggles showing of cracks between textures – * 1 is ‘on’, 0 is ‘off’, with 1 being the better quality and slower fps
gl_lightholes 0 toggles light holes – * 1 is ‘on’, 0 is ‘off’
gl_log <logfilename> writes graphic debug messages to <logfilename>
gl_max_size 256 sets the maximum texture size
gl_monolights 0 toggles a uniform light source with no shadows – * 1 is ‘on’, 0 is ‘off’, and works in OpenGL only
gl_nobind 0 toggles the replacement of textures with alphanumeric characters – * 1 is ‘on’, 0 is ‘off’
gl_overbright 0 toggles maximum brightness mode – * 1 is ‘on’, 0 is ‘off’
gl_palette_tex 0 toggles paletted textures – * 1 is ‘on’, 0 is ‘off’
gl_picmip 0 sets the rendering quality – * higher the number is faster but lower quality
gl_playermip 0 sets the player rendering quality – * higher the number is faster but lower quality
gl_polyoffset 4 sets the polygon offset – try out different values for texture flickering problems
gl_reporttjunctions 0 toggles writing T-junction reporting to the console
gl_round_down 3 sets the texture rounding down value – * higher the number faster but lower quality
gl_smoothmodels 0 toggles model smoothing – * 1 is ‘on’, 0 is ‘off’
gl_spriteblend 0 toggles blending sprite graphics – * 1 is ‘on’, 0 is ‘off’
gl_texels reports the number of texels uploaded to the video card
gl_texsort 0 toggles a texel sort – * 1 is ‘on’, 0 is ‘off’
gl_texturemode [type] sets the rendering mode in order from the lowest quality but fastest to highest quality which is slower – * [type] options are: gl_nearest_mipmap_nearest, gl_linear_mipmap_nearest (these two deal with bilinear filtering) and gl_nearest_mipmap_linear, gl_linear_mipmap_linear (which deals with trilinear filtering)
gl_wateramp 0.300  
gl_zmax 4096 sets the maximum size for the Z-Buffer
gl_ztrick 1 toggles the speeding up of 3Dfx rendering – * 1 is ‘on’, 0 is ‘off’
god god mode makes player invincible – * ‘sv_cheats’ must be set to 1
graphheight 64 sets the height of the r_netgraph display
graphhigh 512 sets the maximum value of the r_netgraph display
graphmean 1 sets the mean value of the r_netgraph display
graphmedian 128 sets the median value of the r_netgraph display
hideconsole hides the console
hisound 1 toggles high-quality sound – * 1=22kHz, 0=11kHz
hud_centerid 0 toggles player ID display – * 1 is ‘on’, 0 is ‘off’
hud_deathnotice_time 6 sets how long death messages remain onscreen
hud_drawhistory_time 5 sets how long HUD item icons remain onscreen
hud_fastswitch 0 toggles fast weapon switching – * 1 is ‘on’, 0 is ‘off’
hud_saytext_time 5 sets how long chat messages remain onscreen
impulse 100 enables flashlight
impulse 101 gives all weapons and ammo – * ‘sv_cheats’ must be set to 1
impulse 201 sprays logo decal
interp enables frame interpolation
invlast selects previous item in inventory
invnext selects next item in inventory
invprev selects previous item in inventory
ip xxx.xxx.xxx.xxx sets ip address
ip_clientport 0 sets the client port for a TCP/IP game
ipx_clientport 0 sets the client port for an IPX game
joyadvanced 0 These are Joystick variables.
joyadvancedupdate
joyadvaxisr 0
joyadvaxisv 0
joyadvaxisx 0
joyadvaxisy 0
joyadvaxisz 0
joyforwardsensitivity -1
joyforwardthreshold 0.150
joyname 0
joypitchsensitivity 1
joypitchthreshold 0.150
joysidesensitivity -1
joysidethreshold 0.150
joystick 0
joywwhack1 0
joywwhack2 0
joyyawsensitivity -1
joyyawthreshold 0.150
kill player suicides to respawn again
lambert 1.500  
lcd_x 0 may have something to do with lcd display monitors
lcd_yaw 0 may have something to do with lcd display monitors
lightgamma 2.500 sets the lighting gamma value
list lists local servers found after using the ‘slist’ commands
listdemo <demoname> lists information about <demoname>
load <name> loads a saved game
loadas8bit 0 toggles the forcing of 8-bit (lower quality) sounds – * 1 is ‘on’, 0 is ‘off’
localinfo shows local settings
logos lists decals
lookspring 0 toggles automatic view centering when ‘mlook’ is deactivated – * 1 is ‘on’, 0 is ‘off’
lookstrafe 0 toggles mouse strafing when ‘mlook’ is active – * 1 is ‘on’, 0 is ‘off’
m_filter 0 toggles mouse filtering (smoothing) – * 1 is ‘on’, 0 is ‘off’
m_forward sets the mouse forward speed sensitivity multiplier
m_pitch 0.022 sets the mouse pitch (up and down motion) speed sensitivity multiplier – * negative numbers result in an inverted mouselook
m_side 0.800 sets the mouse strafing speed sensitivity multiplier
m_yaw 0.022 sets the yaw speed sensitivity multiplier
mcache lists modem cache contents
menuselect <x> selects item <x> from a menu
messagemode <text> displays <text> to all other players on a server
messagemode2 <text> displays <text> to only other players on same team
model <modelname> changes current player model to <modelname>
motd displays the Message Of The Day from the server’s motd.txt file
name <playername> used to change a player’s name
netbad simulates a bad network connection
netchokeloop 0  
netmax displays maximum packets and game packets
netusage 0 toggles a network usage graph – * 1 is ‘on’, 0 is ‘off’
new begins a new singleplayer game
nextdl downloads next file
noclip 0 if turned on, players can walk through walls – * 1 is ‘on’, 0 is ‘off’, and ‘sv_cheats’ must be set to 1
nosound 0 toggles sound – * 1 is ‘on’, 0 is ‘off’
notarget 0 makes players ignore you – * ‘sv_cheats’ must be set to 1
notify  
pause pauses a game
pingservers displays pings of servers in the serverlist
pingsv <ip:port> pings a server at <ip:port>
play <filename> plays a .wav designated by <filename>
playdemo <filename> plays <filename>.dem at normal speed
playvol 9 sets demo playback volume
pm_nostucktouch 0  
pm_nostudio 0  
pm_pushfix 0  
pm_worldonly 0  
pointfile <filename> loads maps\<filename>.pts
precache 0 toggles preloading of all needed files at map start – * 1 is ‘on’, 0 is ‘off’
prespawn  
primegren1 primes grenade type 1
primegren2 primes grenade type 2
protocol  
ptrack  
pushlatency -100 set this number to the inverse of your ping to help latency
quit exits to windows without confirmation
r_decals 250 sets the maximum number of decals
r_drawadaptive 0  
r_drawentities 0 toggles drawing player models and sprites – * 1 is ‘on’, 0 is ‘off’
r_drawviewmodel 0 toggles drawing player weapon model – * 1 is ‘on’, 0 is ‘off’
r_dynamic 0 toggles dynamic lighting – * 1 is ‘on’, 0 is ‘off’
r_fullbright toggles maximum brightness in local games only – * 1 is ‘on’, 0 is ‘off’
r_glowshellfreq 2.2  
r_lightmap <map#> software rendering mode only – * displays one of four (0,1,2,3) possible lightmaps to view range of switched lights
r_lightstyle <style#> software rendering mode only – * displays only specified lighting style for viewing full range of pulsing, blinking, etc. lighting effects
r_mirroralpha 0 toggles reflective textures – * 1 is ‘on’, 0 is ‘off’
r_mmx 0 toggles MMX xalculations for MMX cpu’s – * 1 is ‘on’, 0 is ‘off’
r_netgraph 0 toggles graph of network conditions – *0 is ‘off’, 1 shows green = good, yellow = bad, red = horrible, 2 shows packetsize
r_norefresh 0 toggles clearing HUD and console before redrawing – * 1 is ‘on’, 0 is ‘off’
r_novis 0 toggles drawing underwater polygons – * 1 is ‘on’, 0 is ‘off’, ‘r_wateralpha’ must be set to 1
r_shadows 0 toggles players’ shadows – * 1 is ‘on’, 0 is ‘off’
r_speeds 0 toggles average fps, draw speed and polygon info – * 1 is ‘on’, 0 is ‘off’, very useful when making maps
r_traceglow 0 toggles inclusion of monsters in glow sprite occlusion checking – * 1 is ‘on’, 0 is ‘off’
r_wadtextures 0  
r_wateralpha 0 toggles alpha blending underwater – * 1 is ‘on’, 0 is ‘off’, ‘r_novis’ must be set to 1
rate 5000 sets client data rate – * 1000 – 5000 for modems, and 10000+ for LAN
reconnect reconnects to the current server
record <filename> begins to record a demo and saves it to Half-Life\Valve\<filename>.dem
removedemo <demo> <sgmt> removes a segment <sgmt> from <demo>
resourcelist lists all loaded resources
resources lists loaded decals
retry tries four more times to connect to a server that has already failed four connect attempts
room_delay 0.3 3D sound setting
room_dlylp 2 3D sound setting
room_feedback 0.42 3D sound setting
room_left 0 3D sound setting
room_lp 0 3D sound setting
room_mod 0 3D sound setting
room_off 0 3D sound setting
room_refl 0 3D sound setting
room_refl 0 3D sound setting
room_rvblp 0 3D sound setting
room_size 0 3D sound setting
room_type 20 3D sound setting
s_2dvolume 1 maximum volume at which 2D sounds are played – * range from 0 to 1.0
s_a3d 0.000000 toggles A3D support – * 1 is ‘on’, 0 is ‘off’
s_automax_distance 30 sets the distance for maximum sound volume
s_automin_distance 2 sets the distance for minimum sound volume
s_blipdir 0  
s_bloat 2.0 bloat factor for polygons in A3D 2.0 only
s_buffersize 65536 sets the buffer size
s_disable_a3d 0 toggles disabling a3D – * 1 is ‘on’, 0 is ‘off’
s_distance 60 adjust the ratio of game units to meters, affecting velocity, positioning and distance – * higher the number, the closer everything gets in audio terms – range from 0 to infinity
s_doppler 0.0 adjusts the doppler – * 1 is ‘on’, 0 is ‘off’, range from 0 to 10, and is very sensitive
s_eax 0 toggles EAX support – * 1 is ‘on’, 0 is ‘off’
s_enable_a3d enables A3D support
s_geometry 0 toggles geometry rendering in A3D 2.0 only – * 1 is ‘on’, 0 is ‘off’
s_leafnum 0  
s_materials 0  
s_max_distance 1000 maximum distance from the listener before rolloff is no longer applied – * valid range from ‘s_min_distance’ to infinity
s_min_distance 5 minimum distance a source will be from the listener before rolloff is applied – * range from 0 to ‘s_max_distance’
s_numpolys 200 maximum polygons to be rendered in A3D 2.0 only – setting this to 0 is the same as turning off ‘s_geometry’ – * range from 0 to infinity
s_occfactor 0.250 transmission value of material – the smaller the number, the less sound passes through material – * range from 0 to 1.0
s_occlude 0 toggles sound passing throug material (occlusions) in A3D 2.0 only – * 1 is ‘on’, 0 is ‘off’
s_polykeep 1000000000  
s_polysize 10000000  
s_refdelay 4 delays between a source and its closest reflection in A3D 2.0 only – higher the delay, the more time it takes between when the source and its first reflection is played – * range from 0 to 100
s_refgain 0.4 adjusts the gain on each reflection in A3D 2.0 only, where the effects of distance are increased: high frequencies are filtered and volume lowered – * range from 0 to 10
s_rolloff 1.0  
s_showtossed 0  
s_usepvs 0  
s_verbwet 0.25 controls the wet/dry mix of reverb for A3D only – higher the number, the more wet the sounds – * range from 0 to 1.0
save save current game in single player only
saveme calls for a medic
say “message” chat with all other players on a server
say_team “message” relay a message to only your teammates
scr_centertime 2 sets how long server messages remain on the screen
scr_connectmsg “msg” displays “msg” in screen’s lower left
scr_connectmsg1 “msg” displays “msg” 1 in screen’s lower left
scr_connectmsg2 “msg” displays “msg” 2 in screen’s lower left
scr_conspeed 600 sets the console scroll speed
scr_ofsx 0 sets the screen message offset
scr_ofsy 0 sets the screen message offset
scr_ofsz 0 sets the screen message offset
scr_printspeed 7 sets the screen message print speed
scr_transparentui 1  
screenshot captures the screen and saves it in the Half-Life/Valve directory
sensitivity 9 sets the sensitivity of the mouse
servercfgfile sets the sercer config file – * default is server.cfg
serverinfo displays the server infromation
serverprofile <profile string> sets the server profile
setdemoinfo <demo> <sgmt> info adds information to a demo, such as a text title, play ‘tracknum’, fade <in/out> or <fast/slow>
setinfo – * i.e., ‘setinfo “ts” “0”‘ or ‘setinfo “dc” “0”‘
setinfo tf_id <Battle ID> sets the tfc clan battle id
sfeign fakes death – * spy class only
shortname displays client’s name
showdrop 0 toggles the display of dropped packets – * 1 is ‘on’, 0 is ‘off’
showinfo 0 toggles display of all packets – * 1 is ‘on’, 0 is ‘off’
showpackets 0 toggles network packet info display – * 1 is ‘on’, 0 is ‘off’
showpause 0 toggles pause of graphic display – * 1 is ‘on’, 0 is ‘off’
showram 0 toggles display of available ram – * 1 is ‘on’, 0 is ‘off’
showtriggers 0 toggles display of map trigger entities – * 1 is ‘on’, 0 is ‘off’
sizedown decreases screen size and increases fps
sizeup increases screen size and decreases fps
skill 1 sets the skill level in singleplayer and coop mode
skin 0 sets the model skin
skipdl skips the current download and moves on to the next, if any exist
skipul skips the current upload and moves to the next, if any exist
slist searches for local servers – * use ‘list’ to display this list
slot1 select weapon group 1 (or menu item 1) see ‘use’
slot2 select weapon group 2 (or menu item 2) see ‘use’
slot3 select weapon group 3 (or menu item 3) see ‘use’
slot4 select weapon group 4 (or menu item 4) see ‘use’
slot5 select weapon group 5 (or menu item 5) see ‘use’
slot6 select weapon group 6 (or menu item 6) see ‘use’
slot7 select weapon group 7 (or menu item 7) see ‘use’
slot8 select weapon group 8 (or menu item 8) see ‘use’
slot9 select weapon group 9 (or menu item 9) see ‘use’
slot10 select weapon group 10 (or menu item 10) see ‘use’
snapshot takes a screenshot
snapto  
snd_noextraupdate 0 toggles extra sound system updates – * 1 is ‘on’ and only use if having problems, 0 is ‘off’
snd_show 0 toggles the display of which sounds are being played – * 1 is ‘on’, 0 is ‘off’
soundfade <parameter> sets the soundfade parameters – *<param> = <%><hold>[<out><in>]
soundinfo displays the number of stereo channels, samples, samplebits, speed DMA, and sound channels
soundlist displays a list of all loaded sounds
spawn spawns a player back into the game
speak <message> to say something over the intercom – * try: hello, #000000, mesa, you, go alert
special displays the special menu for each class
spectator 0 toggles entering a game as a spectator – * 1 is ‘on’, 0 is ‘off’ – spectator mode does not currently work
startdemos begins playing demos in a loop
startmovie <filename> plays a movie
stop stops the recording of a demo
stopdemo stop the playing of a demo
stopsound stops playing the current sound
suitvolume 0.220000 sets the volume of the HEV suit
swapdemo <demo> <seg> <seg> swaps two segments’ positions inside a demo
tell <message> speks a message
texgamma 2 possibly sets the gamma of the text?
tf_weapon_ac selects assault cannon weapon – * hw class only
tf_weapon_autorifle selects autorifle weapon – * sniper class only
tf_weapon_axe selects crowbar – *sniper, soldier, demoman, hw, and pyro classes only
tf_weapon_flamethrower selects flamethrower – * pyro class only
tf_weapon_gl selects grenade launcher – * demo class only
tf_weapon_ic selects incendiary cannon – * pyro class only
tf_weapon_knife selects knife – * spy class only
tf_weapon_medikit selects medkit – * medic class only
tf_weapon_ng selects nailgun – * sniper and scout classes only
tf_weapon_pl selects pipe launcher – * demo class only
tf_weapon_railgun selects railgun – * engineer class only
tf_weapon_rpg selects rocket launcher – * soldier class only
tf_weapon_shotgun selects single-barrel shotgun – * scout, soldier, demoman, medic, hw, and pyro classes only
tf_weapon_sniperrifle selects sniper rifle – * sniper class only
tf_weapon_spanner selects the spanner/wrench – * engineer class only
tf_weapon_superng selects the super nailgun – * medic class only
tf_weapon_supershotgun selects double-barrel shotgun – * soldier, medic, hw, spy, and engineer classes only
tf_weapon_tranq selects the tranquilizer gun – * spy class only
thirdperson enables third-person view
throwgren throws the grenade type last primed with ‘primegren1’ or ‘primegren2’
timedemo <demoname> plays <demoname>.dem at max fps and reports average fps
timerefresh player spins in plave and reports average fps for the spinning view
toggleconsole toggles the console screen – * usually bound to ‘~’
topcolor 30 sets the model top color
traceralpha 0.500 sets tracer bullet alpha component
tracerblue 0.400 sets tracer bullet blue component
tracergreen 0.800 sets tracer bullet green component
tracerlength 0.800 sets the tracer bullet length
traceroffset 30 sets the tracer bullet offset
tracerred 0.800 sets the tracer bullet red component
tracerspeed 6000 sets the tracer bullet speed
unbind <key> removes binding to key <key>
unbindall removes all key bindings
upload uploads files to a server
uprate displays the transmission rate to a server
use <item> uses an item or weapon, such as ‘use weapon_crowbar’
user <name/id#> lists model color, name, rate, and model for specified user
v_centermove 0.150  
c_centerspeed 500  
v_dark 0  
v_kickpitch 0.600 sets the amount player view pitch changes when player is hit
v_kickroll 0.600 sets the amount player view roll changes when player is hit
v_kicktime 0.500 sets the duration of player view pitch and roll when player is hit
version gives build version and date it was installed
vid_config_x 800 sets horizontal screen resolution
vid_config_y 600 sets vertical screen resolution
vid_d3d 0 toggles Direct3D support – * 1 is ‘on’, 0 is ‘off’
vid_describemode displays video mode settings
vid_mode 0 sets video mode
vid_nopageflip 0 toggles disabling video page flipping – * 1 is ‘on’, 0 is ‘off’
vid_stretch_by_2 enables video stretching (for interlaced display)
vid_wait 0 toggles video sync – * 1 is ‘on’, 0 is ‘off’
viewframe enables wire-frame display – * OpenGL only
viewmodel enables model display
viewnext selects next model
viewprev selects previous model
viewsize 120 sets view size
violence_ablood 0 toggles blood – * 1 is ‘on’, 0 is ‘off’
violence_agibs 0 toggles gibs – * 1 is ‘on’, 0 is ‘off’
violence_hgibs 0 toggles gibs – * 1 is ‘on’, 0 is ‘off’
volume 1.0 sets game volume
wait pauses for 1 tick during running an alias or script
waterroom_type 14  
wc  
weapon_357 weapon name for .357 magnum – * for example, ‘use weapon_357’
weapon_9mmAR weapon name for .9mm assault rifle – * i.e., ‘use weapon_9mmAR’
weapon_9mmhandgun weapon name for .9mm pistol – * i.e., ‘use weapon_9mmhandgun’
weapon_crossbow weapon name for crossbow – * i.e., ‘use weapon_crossbow’
weapon_crowbar weapon name for crowbar – * i.e., ‘use weapon_crowbar’
weapon_egon weapon name for egon gun – * i.e., ‘use weapon_egon’
weapon_gauss weapon name for gauss gun – * i.e., ‘use weapon_gauss’
weapon_handgrenade weapon name for handgrenade – * i.e., ‘use weapon_handgrenade’
weapon_hornetgun weapon name for hornet gun – * i.e., ‘use weapon_hornetgun’
weapon_rpg weapon name for rocket launcher – * i.e., ‘use weapon_rpg’
weapon_satchel weapon name for satchel charge – * i.e., ‘use weapon_satchel’
weapon_shotgun weapon name for shotgun – * i.e., ‘use weapon_shotgun’
weapon_snark weapon name for snarks – * i.e., ‘use weapon_snark’
weapon_tripmine weapon name for tripwire mines – * i.e., ‘use weapon_tripmine’
zoom_sensitivity_ratio 1.200 sets mouse sensitivity while using weapon zoom
developer 0 toggles on/off special developer debug console messages – * 1 is ‘on’, 0 is ‘off’
entities lists currently loaded entities
hpkextract <filename> [all|1 idx] extracts files from hpk file – * opts = <hpkname> [all | single index]
hpklist <hpkfilename> lists the files in <hpkfilename>
hpkremove <name> <index> removes files from <hpkfilename>
hpkval <filename> displays the checksum value for <hpkfilename>
addip <min> <ipaddress> adds an ip address to the filterban list – * use 0 minutes to make the addition permanent
banid <minutes> <uniqueid> bans a player from a server using their uniqueid – get this unique id from the “users” command – 0 minutes is a permanent ban – **Version 4.0.1.3+ only
banid <minutes> <uniqueid> kick bans AND kicks a player from a server using their uniqueid – get this unique id from the “users” command – 0 minutes is a permanent ban – **Version 4.0.1.3+ only
changelevel <mapname> changes the map and maintains client connections
changelevel2 <mapname> continues the current game on a new map
cmdlist lists all of the console commands – * if you type ‘cmdlist a’, it will only list those commands that begin with the letter a, and so on – also, ‘cmdlist log logfile writes the list to C:\logfile
cr_demoman # sets the number of demomen allowed on a team
cr_engineer # sets the number of engineers allowed on a team
cr_hw # sets the number of hw’s allowed on a team
cr_medic # sets the number of medics allowed on a team
cr_pyro # sets the number of pyros allowed on a team
cr_sniper # sets the number of snipers allowed on a team
cr_soldier # sets the number of soldiers allowed on a team
cr_spy # sets the number of spies allowed on a team
cvarlist lists all the console variables in the console – * ‘cvar log filename’ will write this list to the file C:\filename
decalfrequency <seconds> sets how frequently players can display their logo – * default is 30
dropclient disconnects a client from a server
exec <filename> executes a script of .cfg file
exit closes a game or dedicated server program to windows without confirmation
filterban 0 toggles ip banning – * 1 is ‘on’, 0 is ‘off’
heartbeat sends a heartbeat signal to the master server to “remind” the master server that your server is still online and available
host_framerate 0 sets the speed that the host/server interacts with the game
host_killtime 0 sets a time delay before killing the server
hostname <name> sets the server hostname
hostport 27015 sets connection port for the server
info <userid> lists info on a player
ip_hostport 0 sets the server port for a TCP/IP game
ipx_serverport 0 sets the server port for an IPX game
keys shows the CD key info
kick <player> kicks a player from a server using their name
kick # <keys#> kicks a player from a server using their id keys # – get this # from using the “keys” command
kick # <userid> kicks a player from a server using their userid – get the userid from using the “users” command – **Version 4.0.1.3+ only
killserver shuts down the server
listid lists the uniqueid’s in the banlist
listip lists the ip addresses in the filterban list
log on
log off
toggles logging
logaddress <ip> <port> sets the address for logfile when logging to a remote machine
lservercfgfile sets the listen server config file – default is listenserver.cfg
map <mapname> changes the map running on server  and disconnects currently connected players
mapcyclefile 0 specifies the name of the list of maps to cycle through on a server – * default is ‘mapcycle.txt’
maps <substring> lists maps containing <substring>
maxplayers 16 sets maximum number of clients allowed on a server
motd_display_time 8 sets the amount of time that the motd will remain displayed on players’ screens
mp_autocrosshair 0 toggles the use of autoaim crosshairs – * 1 is ‘on’, 0 is ‘off’
mp_decals 300 sets the maximum number of decals to be displayed at a time
mp_falldamage 0 toggles realistic fall damage – * 1 is ‘on’, 0 is ‘off’
mp_flashlight 0 toggles use of flashlight for clients – * 1 is ‘on’, 0 is ‘off’
mp_footsteps 0 toggles footstep sounds – * 1 is ‘on’, 0 is ‘off’
mp_forcerespawn 0 toggles forcing clients to immediately respawn when killed – * 1 is ‘on’, 0 is ‘off’
mp_fraglimit 40 sets number of frags that changes maps when reached
mp_friendlyfire 0 toggles friendly fire damage from teammates – * 1 is ‘on’, 0 is ‘off’
mp_logecho 0 toggles logging of echo commands – * 1 is ‘on’, 0 is ‘off’
mp_logfile 0 toggles logging during multiplayer games – * 1 is ‘on’, 0 is ‘off’
mp_teamlist <teamname/modelname;
teamname/modelname>
sets the teamnames and models used for the teams in teamplay mode
mp_teamplay 21 set the flag number (such as 21 listed here) to enable teamplay with that flag number’s corresponding actions
mp_timelimit 25 sets the time in minutes between map changes
mp_weaponstay 0 toggles whether weapons remain after a player picks them up – * 1 is ‘on’, 0 is ‘off’
password <pass> sets private server password
path displays current search path
pausable 0 toggles whether or not clients can pause a server game – * 1 is ‘on’, 0 is ‘off’
ping displays pings of all clients
port 27015 sets the defualt server connection port
quit exits to windows without confirmation
rcon <password>
rcon <command>
remote console command of a server – * <password> must be given first by rcon client before any commands will be accepted by the server
rcon_address <ip addy> sets the rcon ip address
rcon_password <pass> sets the rcon password
rcon_port 27015 sets the rcon console port
registered 0  
reload reloads current map
removeid <uniqueid> removes uniqueid from being banned on a server – **Version 3.0.1.3 / 4.0.1.3+ only
removeip <ip addy> removes ip address from the filterban list
restart restarts the current map and cleans the slate
setmaster <ip or hostname> sets the master server – * use either an ip addy or a hostname
stuffcmds used to initialize client console commands from server and restarts server and then does some funky thing to the server display
sv_accelerate 10 sets the player acceleration for a server
sv_aim 0 toggles auto-aim for clients – * 1 is ‘on’, 0 is ‘off’
sv_airaccelerate 10 sets the movement speed while player is in the air
sv_airmove 0 toggles clients ability to move in the air
sv_allow_download enables ability of clients to download maps and decals
sv_allow_upload enables ability of clients to upload models and decals
sv_allowdownload 0 toggles the ability of clients to download maps and decals – * 1 is ‘on’, 0 is ‘off’
sv_allowupload 0 toggles the ability of clients to upload models and decals – * 1 is ‘on’, 0 is ‘off’
sv_bounce 0 toggles bounce pads – * 1 is ‘on’, 0 is ‘off’
sv_challengetime 15 sets the time allowed for clients to connect to a game
sv_cheats 0 toggles cheats – * 1 is ‘on’, 0 is ‘off’
sv_clienttrace 3.5 sets the client bounding box for collisions
sv_clipmode 0 toggles client clipping mode – * 1 is ‘on’, 0 is ‘off’
sv_friction 4 sets friction
sv_gravity 800 sets level of in-game gravity
sv_idealpitchscale 0.800 sets the pitch preference
sv_lan 0 toggles LAN server mode – * 1 is ‘on’, 0 is ‘off’
sv_language 0 sets language
sv_logrelay  
sv_maxrate 5000 sets the maximum data rate allowed on a server – good for HPB only servers – **Version 3.0.1.3/4.0.1.3+ only
sv_maxspectators 8 sets the maximum number of spectators – spectator mode does not currently work
sv_maxspeed 500 sets the maximum player speed for all clients
sv_maxvelocity 2000 sets the maximum velocity
sv_minrate 8000 sets the minimum data rate allowed on a server – good for LPB only servers – **Version 3.0.1.3/4.0.1.3+ only
sv_netsize 0 sets the maximum network packet size – * 0 = auto
sv_newunit 0  
sv_password 0 sets a password for clients to enter a server
sv_print_custom gives me SZ_Overflow error and then exits server
sv_sendvelocity 1  
sv_showcmd 0  
sv_skyname 0 sets the sky texture
sv_smartdelta 1  
sv_spectalk 1 toggles allowing spectator clients to chat – * 1 is ‘on’, 0 is ‘off’ – spectator mode does not currently work
sv_spectator_password 0 sets a password for clients to enter spectator mode – spectator mode does not currently work
sv_spectatormaxspeed 500 sets the maximum movement speed of spectators – spectator mode does not currently work
sv_stepsize 18 sets monster and player auto step-up size – * larger values allows auto-climbing of steeper slopes
sv_stopspeed 100 speed at which the player stops when running forward, back, left or right
sv_timeout 65 sets the timeout inactivity limit
sv_type enables server cpu and os type to be given out on server queries
sv_upload_maxsize 0 sets the maximum upload file size
sv_wateraccelerate 10 sets the in-water acceleration of clients
sv_wateramp 0  
sv_waterfriction 1 sets friction underwater
sv_zmax 4096 sets the maximum zbuffer size
status lists each client and the following info for each client: user#, frags, name, framerate, latency, ping, packet drop %
team 0 toggles team mode – * 1 is ‘on’, 0 is ‘off’
team1_color <color> sets team1 color
team1_model <model> sets team1 model
team1_name <name> sets team1 name
team1_skin <skin> sets team1 skin
team2_color <color> sets team2 color
team2_model <model> sets team2 model
team2_name <name> sets team2 name
team2_skin <skin> sets team2 skin
tfc_adminpwd <password> sets the tfc admin password – *use “admin <password” in the in-game console to take rcon of server
tfc_autoteam 0 toggles auto-team selection – * 1 is ‘on’, 0 is ‘off’
tfc_balance_scores 0 toggles team balancing by score – * 1 is ‘on’, 0 is ‘off’
tfc_balance_teams 0 toggles team balancing by number of players – * 1 is ‘on’, 0 is ‘off’
tfc_birthday toggles birthday mode (explosives appear as presents) – * 1 is ‘on’, 0 is ‘off’
tfc_clanbattle 0 toggles tfc clan battle (tournament) mode – * 1 is ‘on’, 0 is ‘off’
tfc_clanbattle_ceasefire 0 toggles ceasefire mode – * 1 is ‘on’, 0 is ‘off’, ‘tfc_clanbattle’ must be set to 1
tfc_clanbattle_locked 0 toggles locked (play) mode – * 1 is ‘on’, 0 is ‘off’, ‘tfc_clanbattle’ must be set to 1
tfc_clanbattle_prematch 0 toggles prematch (practice) mode – * 1 is ‘on’, 0 is ‘off’, ‘tfc_clanbattle’ must be set to 1
tfc_fragscoring 0 toggles inclusion of frags in team score total – * 1 is ‘on’, 0 is ‘off’
tfc_respawndelay 0 sets respawn delay in tfc games
tfc_spam_limit 20 sets number of messages per time period that will cause spamming penalty
tfc_spam_penalty1 8 sets spam penalty level 1
tfc_spam_penalty2 2 sets spam penalty level2
users lists all players with their corresponding userid’s (#’s generated by server) and uniqueid’s (id # unique per cd key and assigned by WON) – **Version 3.0.1.3/4.0.1.3+ only
writeid writes unique id’s to banned.cfg – **Version 3.0.1.3/4.0.1.3+ only
writeip writes ip addresses to listip.cfg

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